HANNIBAL: The Second Punic War
Rules Variant for Added Realism

Diplomacy
If Fabius is not in the Italian theater, treat the Defense of Italy event as Roman Impetuosity.  Fabius is immune to the Roman Impetuosity event.
Recruiting
Each side has a recruiting limit equal to the size of his controlled cities and the recruiting value of controlled enemy cities.  A player may not recruit units during the National Recruiting segment if it brings the total number of friendly units on the board in excess of this limit.  (Recruiting on the march is unaffected.)  Roll a die.  This number, with a minimum of two, is the number of units that may be recruiting in that National Recruiting segment, with a limit of one unit per controlled city.
Actions
Attempting battle costs 1 action point.  A siege assault costs 1 action point.
Force Organization
A force may decide when an enemy force enters its area which of its units is inside the city and which are outside.
Movement
Units that are not in an area adjacent to an enemy controlled area may move without a leader.  They have unlimited movement, but may never enter an area adjacent to an enemy controlled area.
Fleets may move without a leader if they are not carrying any land units.  They have unlimited movement.
A force with a leader may attempt to intercept an enemy force that enters an adjacent area.  Each player rolls a die, adding the Battle Factor of his leader and the action point cost of the route that his opponent his using to enter the area.  If the intercepting player’s total is higher than the moving player, his force is moved into the area and must immediately attack the moving player’s force.
Battles
Fabius may always successfully retreat before combat without a die roll.
Center Melee is simultaneous.
Optional: Fleeing units do not become disorganized.
The free pursuit combat round is conducted the same as any other combat round, i.e. one roll for each unit, two for flanking cavalry.
Post Combat
If the combat was a siege, or a battle where one side only had one unit present, the winner may only promote one unit, and the loser may not promote.
Promotion on the March
Allied units may not be promoted on the march.
Supply & Attrition
If a friendly force moves by sea, moving entirely along the coast and never crossing an enemy controlled area or a theater boundary, it does not have to roll for attrition.
A force in a blockaded city does not have to roll for attrition if a friendly fleet is present.
Blockade
Blockade occurs automatically and does not require any action points.
The enemy player does not have to roll for attrition until the end of his move.