peter schutze - Mar 8, 2006 3:34 am (#143 Total: 144) www.geocities.com/schutze_games The game is nearly sold out so as a thank you I've turned some of my recent recreational reading into more options. As with the original options, players should agree on their use as play balance will be affected 22 MORE OPTIONS 22.9 Optional initial Panzer units. One of my initial premises when designing the game was that a British or French division was roughly equivalent to a German one and that they were interchangeable within their own nationality. For the German Panzer forces this was clearly not the case as equipment varied markedly between them. Players wanting to reflect these differences should use the optional units during setup. Swap the optional counter for the original after the unit receives a Cadre result. This special case overrides rule 14.4 which states that Germans are never affected by Cadre results. 22.10 BEF Armoured Corps While the British historical doctrine lagged behind the Germans for the use of Armoured forces, many of the original concepts that led to the “blitzkrieg” doctrine originated with British thinkers. Use the armoured corps in place of both the BEF Arm and Mot units. If the corps is suffers a Cadre result, the counter is replaced by the two original units. For those who really want to experiment with the unit, use the German rules and modifiers for the unit (and the originals if cadred) including acting during the German Mechanised operations phase AFTER the German units have acted. 22.11 Optional additional fortifications The German fortified line counters are provided to help keep track of the state of the German Fortified Line (rule 2) if the Allies get adventurous. The other counters are available for players to ‘purchase’ before setup, swapping one Mot or Arm unit for one fortress or two fortified line counters. The French and German armies must trade in Arm units ahead of Mot units. These fortifications can be placed anywhere in the swapping nationality’s territory.