Jeff Kuhn - Aug 23, 2007 12:16 pm (#395 Total: 398) >Say, are the new combat rules easily adaptable to Marengo? Not exactly, it seems. Mostly because of the addition of corps. However, Bowen has suggested a paradigm shift in the way BaM is played. He posted these interesting optional rules in the BaM folder, and some have been using them in the ladder games: BaM Optional Rules These are (for now) unofficial BaM optional rules, which basically incorporate some of the more easily integrated game system changes introduced in NT. I think that the changes will make the game more historically accurate and also improve the game balance. The French slow withdrawal strategy, which compared to Austrian pursuit is easier than intended, will particularly be made more complicated: 9. Maneuver Attacks DELETE the rule beginning "A group making a maneuver attack into cavalry-obstructing terrain". It is no longer a requirement for a group making a maneuver attack into such terrain to include an infantry unit. Since it is no longer a requirement, there is no longer any need to turn a unit face-up to prove that an infantry unit is present. 12. Retreats DELETE the four rules beginning with "An artillery piece that is forced to retreat", "For infantry pieces forced to retreat from reserve,", "Cavalry pieces forced to retreat from reserve", and "For each approach from which infantry or cavalry pieces are forced to retreat". These four rules together govern retreat losses and are replaced with the rule named below: INSERT the following rule: "Retreating units take losses as follows: "• Artillery units are eliminated. "• For each approach (other than the attacked approach if the retreat is from an assault) occupied by infantry or cavalry units, a one-strength point loss is assessed if the approach is narrow, or two if it is wide. The retreating player chooses which infantry and/or cavalry units from the approach will take the losses. "• If there are infantry units in reserve, a one-point loss is assessed if the attacked approach was narrow, and two if wide. The retreating player chooses the reserve infantry unit or units that will take the loss. Important note: cavalry units in reserve do not take a loss when they retreat." As with all optional rules, players may use them by mutual consent.