Joseph Miranda - 09:48am May 25, 2001 PST (#1432 of 1432) Other Boer War play balance options. Players can use these to fine tune the game. Scenario 1, Special Rule, British First Army Corps (addition). The British receive the following units at NO Political Point cost during the Reinforcement Phase of October 1899: Buller Headquarters, 3 British Home Infantry Divisions, 1 British Home Cavalry Brigade, 1 Logistics Unit. These units are placed in the Reinforcements Transit box and will land on the map in November 1899. (These represent historical units which were slated to be sent to south Africa prior to the start of the campaign and hence do not cost the British political points). 4.4 Political Collapse (change). A player's Political Index may never fall to below "1" (i.e., it may never Collapse). If some action calls for it to go lower, it does not move. (Note: this is mainly intended to prevent one side forcing a "sudden death" defeat on an opponent in scenarios which start out with one side having an advantage.) 5.2 Random Events Table (change). A player rolls three times on the table if his side's Political Index is currently High or Low. He rolls twice if it is currently Average. Political Point Changes table (addition). Awarded during the British End of Turn Phase: Roberts HQ in a city hex: +1 Kitchener HQ in a city hex: +1