Subject: Fw: Battle Cry Scenario: Missionary Ridge Dennis Snow wrote in message <8iqt40$fe9$1@nnrp1.deja.com>... I've worked out two more Battle Cry scenarios. The first is a simple recreation of the storming of Missionary Ridge by Union troops that relieved the siege of Chattanooga in November 1863. The special rule for this scenario is that Union infantry, when ordered, may move up to 2 hexes and battle. I'll post the second scenario, based on the battle of Cedar Mountain, in a later message and send maps for both of them to www.grognard.com. Dennis Snow --- Battle Cry Scenario: Missionary Ridge ---------------- November 25, 1863 The Union Army of the Cumberland was besieged within the fortifications of Chattanooga when Ulysses S. Grant arrived on October 23, 1863. Braxton Bragg's Confederate Army of Tennessee, on Missionary Ridge and and Lookout Mountain, completely dominated the Union lines. Less than a month later, Grant took the offensive. On November 23, George Thomas' Army of the Cumberland seized Orchard Knob, high ground in the plain before Missionary Ridge. The next day, General Joseph Hooker stormed up Lookout Mountain to threaten Bragg's left flank. At the same time, Sherman crossed the Tennessee River, but his misdirected attack struck too far north. On November 25, Sherman having made no progress on the Confederate right, Grant ordered Thomas to apply pressure on Bragg's center. Thomas sent four divisions, 23,000 men covering a two mile front, across an open plain straight at the Confederate line. It looked like a reprise of Pickett's charge at Gettysburg, with Blue and Grey having switched roles. And this assault seemed even more hopeless than Pickett's, for the rebels had had two months to dig in and Missionary Ridge was much higher and more rugged than Cemetery Ridge. Yet the Yankees swept over the first line of trenches with astonishing ease, driving the demoralized defenders up the hill to the second and third lines at the middle and top of the crest. After a pause for breath, the Yankees drove on up the slope and over the crest of the ridge, forcing the Confederates to flee in confusion. Things had turned out better than anyone at Union Headquarters could have expected--the Miracle of Missionary Ridge, some of them were calling it. To the Confederates it seemed like a nightmare. Bragg's army did not stop to regroup until it had retreated thirty miles down the railroad toward Atlanta. Source: Bruce Catton, "The Civil War"; James McPherson, "Battle Cry of Freedom" Setup ----- The top row is numbered 101, 102, ..., 113, the second row, 201, 202, ..., 212, etc., continuing to the bottom row, 901, 902, ..., 913. 103: Confederate Artillery 107: Confederate Artillery 108: Confederate General (Bate) 111: Confederate Artillery 201: Hill (Missionary Ridge) 202: Hill 203: Hill 204: Hill; Confederate Infantry 205: Hill 206: Hill 207: Hill 208: Hill 209: Hill; Confederate Infantry 210: Hill 211: Hill 212: Hill 302: Field Works; Confederate Infantry 304: Field Works; Confederate Infantry 306: Field Works; Confederate Infantry 308: Field Works; Confederate Infantry 310: Field Works; Confederate Infantry 312: Field Works; Confederate Infantry 702: Union Infantry 704: Union Infantry 706: Union Infantry 708: Union Infantry 710: Union Infantry 712: Union Infantry 802: Union Infantry 803: Union General (Wood) 805: Union Infantry 808: Union Infantry 810: Union General (Johnson) 811: Union Infantry 907: Hill (Orchard Knob); Union General (Sheridan) Staffing Notes -------------- Union Player George Thomas Take 6 command cards You move first Confederate Player John C. Breckinridge Take 4 command cards Special Rules ------------- Union infantry, when ordered, may move up to 2 hexes and battle. (The "Force March" command card remains unchanged.) Remove the "Construct Field-Works" command card before play. Sent via Deja.com http://www.deja.com/ Before you buy.