Subject: Fw: Battle Cry Scenario: Cedar Mountain Dennis Snow wrote in message <8iqu9n$g52$1@nnrp1.deja.com>... Stonewall Jackson was slow to take command at the battle of Cedar Mountain, but he eventually rallied his troops and drove the Union forces from the field. In this scenario, the Condeferate player starts with 3 command cards, and this number is increased to 4 (resp. 5) when the Confederate player has lost 4 (resp. 5) flags. Dennis Snow --- Battle Cray Scenario Cedar Mountain -------------- August 9, 1862 When Lincoln appointed Henry Halleck general in chief in July 1862, he hoped that Old Brains would coordinate an offensive by McClellan's 100,000 on the Peninsula with Pope's 50,000 north of Richmond. After the Seven Days' Battles, McClellan expressed readiness to renew the offensive if Lincoln would send him another 50,000 men. The president did not have 50,000 men to spare, but even if he could have sent 100,000, he told a senator, McClellan would suddenly discover that Lee had 400,000. At the end of July, Lincoln and Halleck decided to withdraw the Army of the Potomac from the Peninsula to unite with Pope's force. McClellan's Army had to travel down the James River, along the Chesapeake Bay, and up the Potomac before arriving within marching distance of Pope. While McClellan sulked in his tent, Jackson moved against Pope's two advanced divisions near Cedar Mountain twenty miles north of Gordonsville. Commanding this Union force was none other than Jackson's old adversary Nathaniel P. Banks. Eager to redeem his reputation, Banks attacked on August 9 even though he knew that Jackson outnumbered him at least two to one. Expecting imminent reinforcements, the Union general sent his two undersize divisions forward in a headlong assault that drove back the surprised Rebels and put Jackson's old Stonewall Brigade to flight. Having mishandled the first stage of the fight--he was literally caught napping--Jackson went to the front himself to rally his troops and then watched approvingly as A. P. Hill's division punished the Yankees with a slashing counterattack. Banks fell back several miles to the support of late-arriving reinforcements after losing 30 percent of his force. The chief result of the battle of Cedar Mountain was to confirm the transfer of operations from the Peninsula to the Rappahannock River halfway between Richmond and Washington. Setup ----- The top row is numbered 101, 102, ..., 113, the second row, 201, 202, ..., 212, etc., continuing to the bottom row, 901, 902, ..., 913. Cedar Run (waterway terrain) runs through hexes: 102-202-203-104(Bridge)-105-106-107-207-208-209-210-211-212 104: Bridge 112: Union Infantry 201: Hill; Union Infantry 204: Union Cavalry 301: Woods 307: Union Infantry, Union General (Augur) 310: Union Infantry, Union General (Prince) 312: Union Artillery 402: Woods, Union Infantry 403: Woods 404: Woods; Union Infantry, Union General (Williams) 405: Union Artillery 407: Field (Cornfield) 408: Field (Cornfield) 501: Woods 502: Woods 509: Field (Cornfield) 510: Field (Cornfield) 601: Woods 701: Woods 702: Woods 703: Woods 704: Woods; Confederate Infantry 709: Woods (The Cedars); Confederate Artillery 710: Confederate Infantry 713: Hill (Cedar Mountain); Confederate Infantry 805: Confederate Artillery 806: Confederate Infantry 807: Confederate Infantry 808: Confederate Infantry 812: Hill (Cedar Mountain); Confederate Infantry 901: Confederate Infantry 902: Confederate Infantry 903: Confederate Infantry 904: Confederate General (Hill) 907: Confederate General (Early) 912: Confederate Artillery 913: Hill (Cedar Mountain); Confederate General (Ewell) Staffing Notes -------------- Union Player Nathaniel P. Banks Take 5 command cards You move first Confederate Player Thomas J. "Stonewall" Jackson Take 3 command cards (at start) Special Rules ------------- The number of command cards the Confederate Player holds is 3 or the number of flags he has lost, whichever is greater. Sent via Deja.com http://www.deja.com/ Before you buy.