Subject: Fw: Battle Cry Scenario: McPherson's Ridge Dennis Snow wrote in message <8ga878$5fj$1@nnrp1.deja.com>... Here's another Battle Cry Scenario. This one features John Buford's dismounted cavalry deployed along McPerson's Ridge trying to delay the advance of two of Henry Heth's brigades into Gettysburg on the morning of July 1, 1863. If a Union cavalry unit does not move more than 1 hex it is considered dismounted and may fire with a range of 3 hexes and strength 3/2/1. Both sides gain a flag towards victory for each hill hex occupied by an infantry unit on Oak Ridge or McPherson's Ridge (row 5xx). --- Battle Cry Scenario: Gettysburg - McPherson's Ridge ------------------------------ July 1, 1863 The first Confederate troops to enter the vicinity of Gettysburg were James Archer's and Joseph Davis' Brigades of Henry Heth's Division. Around 8 A.M., Heth reached the crest of Herr Ridge and saw only minimal resistance to the approach to Gettysburg. Heth ordered Archer and Davis to march southeast and occupy Gettysburg, deploying Archer to the south and Davis to the north of the Chambersburg Pike. Heth did not know that John Buford, commander of the Union First Cavalry Division, held the town with two brigades. Gamble's and Devin's Brigades were deployed just east of Willoughby Run, northwest of town, and were supported by John Calef's horse artillery. Buford's dismounted cavalry, armed with breech-loading carbines, managed to hold off the Confederate advance for over an hour. Eventually, Buford was forced to retreat just as Meredith's "Iron Brigade" and Cutler's Brigade arrived to relieve Buford's Brigades and occupy McPherson's Ridge. Setup ----- The top row is numbered 101, 102, ..., 113, the second row 201, 202, ..., 212, etc., continuing to the bottom row, 901, 902, ..., 913. Willoughby Run (waterway terrain) runs through hexes: 906-806-807(Bridge)-708-709-710-711-712-713 105: Union Infantry 106: Woods 108: Hill 109: Building (Seminary); Union Infantry 110: Hill; Union Infantry 111: Woods; Union Infantry 112: Hill 204: Union Infantry 205: Woods 404: Union Cavalry and General (Devin) 409: Union Cavalry and General (Gamble) 503: Hill 504: Hill 505: Hill 506: Hill 508: Hill; Union Horse Artillery 509: Hill 510: Hill 511: Hill 601: Woods 602: Woods 608: Woods 801: Confederate Infantry 802: Confederate Infantry 803: Confederate Infantry 804: Confederate Infantry 807: Bridge 808: Confederate Infantry 809: Confederate Infantry 810: Confederate Infantry 811: Confederate Infantry 904: Confederate General (Davis) 907: Confederate Artillery 909: Confederate General (Archer) Staffing Notes -------------- Union Player John Buford Take 5 command cards Confederate Player Henry Heth Take 5 command cards You move first Special Rules: Dismounted Cavalry: A Union cavalry unit that moves no more than 1 hex (and does not use a "Hit and Run" command card) has a range of 3 hexes and strength 3/2/1. The Union artillery unit is horse artillery (see the Fredericksburg scenario.) Each infantry unit, Union or Confederate, that occupies a hill hex in row 5xx counts as one flag towards victory. Remove the "Construct Field-Works" command card before play.