Subject: Fw: Battlecry Scenarios: Champion Hill, Perryville, Drewry's Bluff BBradf3021 wrote in message <20000911143225.23937.00000226@ng-co1.aol.com>... Hi, I worked out these scenarios for Perryville, Champion Hill and Drewry's Bluff. While Perryville has been playtested several times at my game club and in my classroom the other two have not been playtested as much, so it is my hope that I will get feedback. Since I don't have any means to show you a visual map I am going to tell you where things go. I'm going to use the method developed by Dennis Snow for setup. The top row is numbered 101, 102, 103, ..., 113, the second row is 201, 202, ..., 212, ect. If a space is not covered here it is clear terrain. Here goes... BATTLE OF PERRYVILLE, KENTUCKY - October 8, 1862 SETUP The Chaplin River/Doctor's Creek runs through 301, 401, 402, 303, 203, 304, 404, 405, 406(Bridge), 507, 607, 708, 808, 909. On hex 203 the river should also trail into hex 103; you'll need to improvise. There is also a small section of the Chaplin River in hex 107. 103 CINF 104 CINF, CGEN (Polk) 105 CINF 108 CINF 109 Town of Perryville 110 Town of Perryville 202 CART 203 CINF 204 Cornfield, CINF 205 Hill, CINF 206 Hill, CINF 207 Hill, CART 209 CINF, CGEN (Hardee) 210 CART 211 CINF 311 Hill 312 Hill 313 Hill 401 CCAV 409 Cornfield 504 Woods 505 Woods 506 Cornfield 508 Woods, UINF 601 Hill 602 Woods 605 UINF 608 Hill, UINF 609 Hill, UART 701 Hill 702 Hill 703 Hill 704 Hill, UINF, UGEN (McCook) 705 Hill, UART 706 Hill, UCAV 708 UINF 709 UINF 710 Hill 803 UINF 805 Cornfield 809 UINF 810 Hill, UINF, UGEN (Gilbert) 811 Woods 903 UINF 905 Woods, UART 906 Woods 911 Hill STAFFING NOTES Union Player: Don Carlos Buell, 3 command cards Confederate Player: Braxton Bragg, 4 command cards (move first) Special Rules: Each space of Perryville is worth (1) flag to the Union if occupied by them. The Perryville scenario does not count in U.S. Corps commander Crittenden's forces, who didn't move in the battle until it was nearly over, nor C.S.A. Cavalry commander Wheeler's forces, who kept Crittenden in check. I'll leave it to you to search for an overview of the battle. __________________________________________________________________ BATTLE OF CHAMPION HILL, MISSISSIPPI - May 16, 1863 SETUP You will need to make a few more terrain tiles for this game. One extra bridge crossing is needed along with six straight river tiles. There is also three hexes of railroads. Ok, here goes... Jackson Creek runs though hexes 301, 302, 303, 304, 305, 205, 106, 107, 108, 109, 110, 111(Bridge going off map). Baker's Creek runs through hexes 907(bridge), 807, 708, 709, 710, 711, 712, 713. 102 Woods 103 UINF 111 UINF 112 UART 202 Woods 203 Woods 204 CINF/Entrenched (with "V" center facing UINF in hex 103) 206 Woods 207 Woods 208 Woods 209 Woods 210 Woods 211 Woods 212 Woods 306 Building (Robert's home) 401 Building (Champion home), UART 403 Champion Hill, CINF, CGEN (Stevenson) 404 Champion Hill 407 CINF 408 CINF, CGEN (Bowen) 410 CINF 411 Building (Coker home), CART 412 CINF, CGEN (Loring) 501 Woods, UINF 504 Champion Hill, CART 508 Woods 509 Woods 510 Woods 511 Woods 601 UINF 604 Woods, CINF 606 CINF 608 Woods 611 Woods 701 Railroad 702 UART 705 Woods 801 Railroad 802 UINF, UGEN (McPherson) 805 Woods 806 Woods 808 Woods 902 Railroad 903 UINF 905 Woods STAFFING NOTES Union Player: Ulysses S. Grant, 4 command cards (move first) Confederate Player: John C. Pemberton, 3 command cards Special Rules: Champion Hill is worth one flag towards victory determination during each player's turn to whichever side is the sole occupant of the range of hill hexes. If there is more than one side then no "points" are awarded. Reinforcements are recieved by both sides in the fight as follows: Union turn 1 - 2x UINF at hexes 110, 111 or 112 Union turn 3 - UINF, UGEN (McClernand) at hex 102 or 103; UINF at hex 601 or 701 Confederate turn 4 - CINF at hex 907 or 908 Baker's Creek may only be crossed at the bridge at 907. Any units forced to retreat across it take one additional hit instead. The railroad is built on an embankment. Therefore, any units defending there are considered to be in prone position on the reverse side. Deduct one die when firing at them. _______________________________________________________________ DREWRY'S BLUFF, VIRGINIA - May 16, 1864 SETUP Parts of Protor's Creek run through hexes 801, 802, 803, 904 105 Woods 107 Woods 108 Woods 201 Woods 204 Woods 206 CINF 209 Woods, CINF 210 Woods 211 Woods 303 CINF/Entrenched (with "V" center facing hex 503) 304 CINF/Entrenched (with "V" center facing hex 504) 305 CART/Entrenched (with "V" center facing hex 505) 306 CINF/Entrenched (with "V" center facing hex 506) 307 CINF, CGEN (Beauregard)/Entrenched (with "V" center facing hex 507) 308 CART/Entrenched (with "V" center facing hex 508) 309 CINF 310 CINF 311 Woods 401 Woods 412 Woods 510 Woods 511 Woods 512 Woods 601 Woods 610 Woods 611 Woods 612 Woods 701 UINF 702 UINF, UGEN (Gillmore) 703 UINF 704 UINF 705 UINF 706 UINF 707 UINF 708 UART 709 UINF, UGEN (Smith) 710 UINF 804 UART 805 UART, UGEN (Butler) 808 Building (Friend Home), UINF 812 Woods 903 Woods 905 Woods 906 Woods 907 Woods 908 Woods 911 Woods 912 Woods STAFFING NOTES: Union Player: Benjamin F. Butler, 3 command cards (move first) Confederate Player: Pierre G.T. Beauregard, 4 command cards Special Rules: Remove entrenchments card from command deck Hex 206, where the Richmond and Petersburg pikes came together, is worth one flag to the Union player if they occupy it during any of their turns. ___________________________________________________________ Well, there you go. Hope you enjoy them. Let me know what you think. Brian B.