Mattias Persson - 11:24am Nov 28, 2000 PST (#3435 of 3438) On "Dresden 1813" (New England Simulations): Somebody mentioned that there was a new table for resolving artillery bombardment in the Canadian Wargaming Journal (?). Does anybody know any details about this? The game seems nice, but I donīt like the "put more men into that hex to protect them from artillery fire"-effect of using the same table for bombardment and close combat. Mike Traynor - 02:22pm Nov 28, 2000 PST (#3437 of 3438) No game is perfect for all purposes and there is no 'correct' wargame short of war. Matthias, Here is a revised artillery table for the NES games. I have no idea whether it is official or what. Optional Artillery Chart # of Bombardment Points Die 1-2 3-4 5-7 8-12 13+ 0 - - - - - 1 - - - - Dis 2 - - - Dis Dis 3 - - - Dis Dis 4 - - Dis Dis 1* 5 - Dis Dis 1* 1* 6 Dis Dis 1* 1* 2* 7 Dis 1* 1* 2* 3* DIE ROLL MODIFIERS : +1 if target has 6 or more CSPs -1 if target is in woods, town, suburb, garden or city -1 if target is in fortification Results : Dis : target is disrupted #* : target loses that many CSPs and then is disrupted