Scenario: 1775 North (April to December 1775) This scenario covers the Middle States, New England, and Canada starting in April 1775 and ending in December 1775. The Americans have a 44 to 30 (33 if Indian units used) edge in strength points. It allows for the American to begin the invasion of Canada earlier and allows the British to begin offensive operations in New England earlier. Start (April) Saint Johns (FORT) - 1 BR Montreal - 1 M Quebec (FORT) - Carleton, 1 A, 1 S Ticonderoga (FORT) - 1 A Boston - Leader A, 8 BR, 1 A, 1 S (E) Portsmouth (FORT) - 1 RM Fort Stanwix (FORT) - 1 RM Cambridge - 1 RM, 1 COM Turn 1 (April - setup after British move, but before combat) Portsmouth - Stark, 2 RM Any hex adjacent to Boston - Leader E, Glover's MA, 14 RM, 1 S Hartford - Leader A, 6 RM Turn 2 (May) Boston - Howe, Burgoyne, H. Clinton, 1 Grenadier, 8 BR, 1 S, A BF, A TF (these units may NOT move in turn of arrival) Ticonderoga - Arnold, Warner, 1 RM Albany - Schuyler, 1 RM, 1 S New London - 2 RM Providence - Greene, 3 RM Turn 3 (June) Montreal - 1 TM Quebec - 1 TM Oswego - 1 TM Albany - Montgomery, 1 RM Fort Stanwix - 1 RM New York - 1 RM Philadelphia - 1 RM Turn 4 (July) None Remove Leader E Main American army - Washington, Lee, Gates, Lincoln, Sullivan, Knox, 2 RM, 1 S Philadelphia - Morgan, Morgan's Rifles Turn 5 (August) Oswego - 1 TM None Turn 6 (September) None None Turn 7 (October) Montreal - 1 TM Boston - 1 TM Morristown - Sterling, 2 RM Turn 8 (November) Remove Burgoyne Oswego - 1 TM Quebec - 1 TM, 1 S Boston - 3 BR Montreal - 1RM (first time RM occupies hex free of enemy units) Albany - 1 RM Turn 9 (December) Quebec - British Light Infantry None Victory Conditions: The British must destroy the COM counter at Cambridge plus maintain control of Boston throughout the game with at least 4 BR. In addition the British must prevent American victory conditions. The Americans must occupy free of enemy units Montreal and Saint Johns plus prevent British victory conditions. The Americans automatically win if they occupy Boston free of British units or the British fail to garrison Boston with a minimum of 4 strength points. Any other result is a draw. Optional Rules: Add 1 Indian to each Indian Town for use by British player. American player may not attack Indian units until the British player moves them. Major Rules: 1. Reinforcements may be placed within 1 hex of entry point. 2. If reinforcement's hex is occupied or surrounded by enemy units place within 1 hex of nearest town free of enemy units. 3. Reinforcements have full movement allowance once placed. 4. Use Variable Transport Capacities from Campaign Optional Rules for Bateau and Fleets. 5. American forces may not enter Boston during April game turn. 6. Artillery units may not be moved or destroyed unless accompanied by a strength point (regular or militia). 7. Artillery units at Quebec and Ticonderoga may not move unless Knox is present in hex. They may be destroyed if a strength point is present (regular or militia). 8. Eliminated nameless leaders do not return to play. Charles Lewis Diamond charles_diamond@hotmail.com