From: Eric Pass Subject: SL scenarios of Korean War This pair of scenarios was submitted for the SL Archives by Gregg Belevick who is a some-time CONSIM-L subscriber. Don't know if he's currently subscribed or not. Take a bow, Gregg! (P.S. When's the next Close Asault multi-player PBEM?) Anyway, here's the pair: Korean War module 1 submitted by Gregg Belevick =============================================== THERE WILL BE NO MORE RETREATING * August 4, 1950, Pusan Perimeter: A platoon from the Marine Provisional Brigade with tank support tries to hold against a probing attack by the North Korean 4th division west of Masan. +------+------+ VICTORY: |13 |2 | N North Korean - Control a path | | | | of contiguous road hexes from | | | | east board edge to west free of +------+------+ unbroken US units or their LOF. | | | | | | U.S. - Deny NK conditions. | | | +------+------+ GAME LENGTH: 7 turns. SET UP: U.S. sets up first. North Korean moves first. U.S. elements of Marine Provisional Brigade. Set up west of stream. 4 x 7-4-7 (7-6-8) 1 x 1-4-9 hero 1 x 3-4-7 (3-6-8) 2 x M26 tank (90L) 1 x 9-2 1 x 8-1 armor leader 1 x 8-1 1 x Jeep (unarmed) 1 x HMG 1 x 75mm recoiless rifle 1 x Bazooka 1 x radio 1 x DC 4 x Entrenchments North Korea elements of 4th Division supported by platoon of the 105th Tank Brigade. Enter east edge of board 13. 30 x 4-4-7 8 x LMG 1 x 9-1 2 x 50mm MTR 1 x 8-1 1 x radio 2 x 8-0 5 x T34 tank (85L) 2 x MMG SPECIAL: 1. Stream is deep. 2. Weather is dry. 3. Koreans have 2 fire missions of 122mm, scarce ammo. 4. Marines have 3 missions of 105mm, plentiful ammo. 5. Bazooka is advanced 3.5 inch Super Bazooka, use 44a Panzerfaust numbers. 6. The 7-4-7 is a best estimation in Squad Leader for Marines. If you wish more accuracy, regular Marines in ASL are 7-6-8. This may even things up a little more. * quote by Lt. Gen. Walton H Walker, commander 8th Army. ========================================================================= Korean War module 2 submitted by Gregg Belevick =============================================== DISASTER AT TAEJON July 20, 1950, near Taejon ROK: An infantry company with tank support tries to break an enemy roadblock to open an escape route for elements of the 24th Division, encircled in Taejon. +------+------+ VICTORY: |2 |6 | N U.S. - Must clear road between | | | | 2-Y-8 and 2-U-3 of all unbroken | | | | NK squads on, adjacent or with +------+------+ support weapon LOF in range. | | | North Korean - Deny US conditions. | | | | | | +------+------+ GAME LENGTH: 10 turns. SET UP: N.K. sets up first. U.S. moves first. U.S. I Co., 34th Regiment, 24th Division. Enter east edge. 24 x 6-6-6 2 x HMG 1 x 9-2 2 x 60mm MTR 2 x 8-0 1 x M24 Chaffee North Korea elements of 3rd Division. Set up west of hex row 8 on board 6 inclusive. 11 x 4-4-7 2 x DC 1 x 9-1 2 x 50mm MTR 1 x 8-1 1 x Roadblock 2 x MMG 12 x ? 2 x LMG 2 x Sniper SPECIAL: 1. Road block must be set up in pass on road between 2-V-5 and 2-U-3. 2. DC's are satchel charges, anyone may use. 3. Hexside between A-I-6 and A_J-5 is clear, may use bypass. 4. LOF includes mortars in range by indirect fire methods. 5. Overlays; A : I-10 over 6-P-5, L-5 over 6-M-4 K : 6-K-5, 6-K-6 N : 6-P-2, 6-P-3, 6-Q-3 O : 6-Q-1, 6-Q-2, 6-P-1 6. OPTIONAL: go to 13 turns long. AFTERMATH: The attempt failed, most of the 24th Division at Taejon were taken prisoner, including their commanding general. A handful straggled out on foot over the hills.