From: bcloyd@primenet.com (Bob Cloyd) Subject: Search Table Hi Scott, Thanks for reply. Sounds like CV is worth getting, if a copy can be found. Old game right? Flattop Search Table The search table is intended for game play using 2 maps. Each player sets up a map that is out of view of the other. Plotted movement is not used, all activity takes place on the maps. ( We use a simple partition between maps on a large table or setup in different rooms and use an intercom or speakerphone to communicate. We have played via phone with players at different locations in the same town. Might be neat to try a game using Internet phone software!! ) Procedure During the Plane Movement phase, player A declares a search attempt and describes the Flight Path of the searching unit (AF) by calling out a path of hexes the search unit flies thru. Player B marks this Flight Path on his map for reference. When completed, player B rolls 1d6 and consults the search table, reading the result to Player A. There are 2 result columns on the table. The left column is used when a TF is NOT present within the search area. These results represent a successful search (1-4) or a failed search (5,6). When a TF is IN the search area, find the result on the right-hand column using the correct range. Range is the number of hexes from the nearest Flight Path hex to the TF. The search area is any hex within 2 hexes of hex along the Flight Path. The table is meant to generate search reports like "Enemy ships sighted" (no details), or "Carrier and 2 Battleships with Cruiser Escort", or "2 Cruisers with DD Escort" (maybe failed to see a Carrier). Also, "No Sigthing" which means nothing is in area (a successful search) and "No Report" which is a failed search. The term 'Class' appears several times in the table. When reading a search report, replace the word Class with an actual class name. Class names are listed below the table in order of priority. Always use Class I first (if present), then Class II (if present), etc.... For example: a TF with 2 CV, 4 CA and 6 DD gets a result of "Enemy (Class) with (Class) Escort". This reads as "Enemy Carriers with Cruiser Escort". The same result with no CV's would read, "Enemy Cruisers with Destroyer Escort". The ship types that qualify for each class are given below, as well as the size for each class. The '#' symbol means Number of Ships. One of the results says 'Skip' 'Half Class'..., do not report the first class of ship in the TF and only give half the number of ships in the next class. All search reports are made singular or plural as required, "Enemy Carrier" or "Enemy Carriers". Drop any remaining part of search report if no other class is present. --------------------------------------------------------------- Hope that makes sense. First time I had to write it up for someone else to use. Started work on idea after playing many Carrier games with search results like "Number of ships +/- 50%" or "Exact number and class of all ships". Always liked accounts of real battles with various ways reports came in. For instance, at Midway PBY reported "Main Body". Ultimate might be sighting of Carrier with subsequent swarm of dive bombers coming in to find an AO like in Coral Sea. Good Gaming, b.c. Bob Cloyd =============================================================== bcloyd@primenet.com Flattop Search Table DR_____No TF in Search Area___Range_____TF Within Search Area 0 # Class, # Class, "with (Class) Escort" 1 "No Sighting" 1 "Enemy (Class)", "with (Class) Escort" 2 "Ships Sighted" (+/- 1 Hex) 0 # Class, # Class 2 "No Sighting" 1 "Enemy (Class)" 2 "Ships Sighted" (+/- 2 Hex) 0 "Enemy (Class)", "with (Class) Escort" 3 "No Sighting" 1 Skip, Half Class, "with (Class) Escort" 2 "No Sighting" 0 "# Large Ships" OR "# Small Ships" 4 "No Sighting" 1 "Large Ships" OR "Small Ships" 2 "No Sighting" 0 "Ships Sighted" 5 "No Report" 1 "No Report" 2 "No Report" 0 "No Report" 6 "No Report" 1 "No Report" 2 "No Report" _______________________________________________________________ Class Order: "Carrier" "BattleShip" "Cruiser" "Destroyer" "Transport" Ship Type: CV,CVL,CVE BB CA,CAv APD,DD,DE AO CS,AP CL(US) CL(J), PG Ship Size: Large Large Large Small _______________________________________________________________