From: Droolroy@aol.com Subject: Red Sun Rising Variant Translated To Whom it May Concern; Here is the translation of Stephane Martin's Red Sun Rising (SPI) variant. Variant for Red Sun Rising (SPI) Written by Stephane Martin Translated by Roy Bartoo Variable arrival date for the Baltic Fleet In this otherwise excellent simulation of the Russo-Japanese War, both sides know, from the first turn of the game (February 1904), that the Baltic Fleet will arrive off the Japanese coast in May 1905. Obviously, in reality, this gift of prophecy was impossible. Here is then a proposal to prevent too muchadvance knowledge of the arrival date of this reinforcement fleet. It requires 25 counters, 15 of them to be marked with a ‘1’, 5 with a ‘0’, and the last 5 will be marked with a ‘2’. These 25 markers are placed in an opaque container. Each turn, at the start of the ‘Naval Movement Stage’, the Russian player randomly draws one of these counters, and he alone reads the number on the counter before placing it face down on the Turn Record Track. Turn after turn, the markers will line up on this track. Once the total value of the markers placed on the track equals 5, the decision has been taken to send the Baltic Fleet as reinforcements (in reality, this decision was made in June 1904, some 5 months after the start of the conflict). This decision remains hidden from the Japanese side. When the total value of the markers drawn equals 9, the Baltic Fleet has raised anchor (in reality, departure occurred in October 1904, some 9 months after the start of the conflict). This fact must be announced to the Japanese player (hard to keep such a departure secret). When the total value of the markers drawn equals 10, the Baltic Fleet has just made a port of call in Tangiers in Morocco (historical arrival in November 1904). This fact must be announced to the Japanese player. When the total value on the markers drawn reaches 12, the Baltic Fleet has just arrived at Madagascar (historical arrival in January 1905). This must be announced to the Japanese player. When the total value of the markers drawn equals 15, the Baltic Fleet has just passed Singapore (historical passage in April 1905). This must be announced to the Japanese player. When the total value of the markers drawn equals 16, the Baltic Fleet may enter the naval strategic map on a hex between 12 and 19 (historical arrival in May 1905, during the sixteenth month of the conflict, the equivalent of the sixteenth game turn). This fact does not need to be announced to the Japanese player... After the Japanese player first detects the Baltic Fleet, he may verify the layout of the markers on the turn track where they have been arranged. Obviously, since besides the 15 counters marked with a 1, there are 5 ‘0’ counters and 5 ‘2’ counters, at best the Baltic Fleet will arrive 5 months sooner than in reality, and at worst ... 5 months late. The Russian player will thus never be able to predict far in advance at what date he will be able to count on this reinforcement, while the Japanese side will only get information about the Baltic Fleet’s progress at irregular intervals (basically when it departs and its various ports-of-call). Roy Bartoo