From: Roberto Chiavini Subject: More game variants The Corinthian War, 395-387 B.C.: a new two-players scenario for Victory Games The Peloponnesian War This is a short scenario that use map and most of the rules of Victory Games The Peloponnesian War to reproduce part of the events following the conclusion of the Peloponnesian War and the beginning of Spartan Hegemony over the Greek World. As a matter of fact, the historical so-called Corinthian War start in 395 and ended in 392, but a warfare state among the various Greek city-states perdured until the peace of Antalcidas, in 387 B.C., and we have chosen to include in the scenario even this phase (for the sake of the game, otherwise too short to be of any particular interest). Historical Synopsis: the historical situation at the start of the scenario sees a state of war between Sparta, the hegemonical power of mainland Greece and the ideal saviour of the asian Greek colonies, and Persia. Since 400 B.C., the Spartans had sent a few expeditionary forces in the Hellespont and Asia Minor to fight against the persian satrapies of the ionian coast. Taking advantage of this situation, Corinth, Thebes, Argos and Athens, all unwilling allies of the Peloponnesian great power, formed a coal ition to make war against Sparta, with substantial economical aid from Persia. The casus belli was a minor war between two central Greece small regions, Phocis and Western Locris. Thebes, who has sided with the Locrians, refused a Spartan arbitrate and moved war against them. The Spartans sent two land forces against Boeotia, one lead by Lysander (the hero of the Peloponnesian War) and the other by Pausanias, one of the kings (the other, Agesilaos, was in Asia Mi nor). After some small initial successes, Lys ander died in an ambush and the other general retreated toward Sparta. The following year, the Allies marched toward central Peloponnese, but they were defeated in the battle of Nemea. It was the end of the expansive aims for the quadruplice alliance, but even Sparta couldn't win decisively. The war went on for several years, without decisive victory for a part or the other. As twenty years before, in the clash between Athens and Sparta, Persia was the solver of the situation: her intervention pushed the belligerents to a peace, which was deleterious for the future of all Greece: for the second time, an internal dissension was decided by an external power. CORINTHIAN WAR SCENARIO The game lasts three turn or until one player fulfills his victory conditions. Unless otherwise noted, you may use all the rules in the game, with the variants listed in paragraph 11.0 (Two-players Rules). For all purposes, you have to replace the word "Alliance" (it means Athens, Thebes, Corinth and Argos) to the word "Athens" in the rules regarding the Athenian side in the original game. Play is limited to land and coastal spaces in all mainland Greece (Peloponnesus, Elis, Arcadia, Achaea, Attica, Boeotia, Thessaly), plus Euboea. At the start of the scenario, Sparta controls all the Peloponnesian League spaces in play less Corinth, Cenchrae, Tanagra, Delium, Thebes, Chaeronea, Cytinium, Heraclea, Oeniadae, Astacus, Sollum, Anactorium, Ambracia. She controls also all Achaea, Aegitium, Amphisa, Delphi, Eupalium. The quadruplice alliance controls all Delian League spaces in play, all Peloponnesian League spaces not controlled by Sparta, plus Argos. All other spaces in play are considered neutral. Leaders The Spartans have five leaders in play plus Agesilaus: they are Aristodemus (use Agis counter), Lysander, Pausanias (use Archidamus), Agesipolis (use Callicratides) and Teleutias (use Pleistonax). Special rule: Agesilaus. If the spartan player decides to bring in play Agesilaus and his Asian force, he forfeits 30 VP. Then, during his turn, he may place Agesilaos (use Brasidas counter) in Delphi with 2H (Spartan), 5H (Spartan allied), 1C (Spartan allied). The Allies have five leaders in play plus Conon: they are Timolaus (corinthian; use Nicia counter), Cylon (argive; use Cleon), Androclidas (theban; use Thassylus), Ismenias (theban; use Pericles), Iphicrates (athenian; use Thrasybulus). The nationality of each leader is very important for the Alliance player, as every leader must start his operation segment in his home city. Special rule: Conon. After (and only after) the Spartan player has brought in play Agesilaus and his force, the Alliance Player may bring in play Conon and his fleet. If he chooses so, he forfeits 15 VP and places in Athens Conon (use Demosthenes counter) with 4N (Athenian) and 2H (Allied). Spartan set-up Leader: Pausanias (place Pausanias in Sparta; Lysander in Amphisa) Treasury: 8500 talents Bellicosity: 8 SCI: 0 Sparta: 3H (home guard), 1H Amphisa: 2H, 4H (Allied), 1C (Allied) Mantinea: 2H (Allied), 2C (Allied) Gythium: 2N, 1H (Allied) Epidaurus: 1H (Allied), 1N (Allied) Megara: 1H (allied) Alliance set-up Leader: Ismenias (place in Thebes) Treasury: 5000 talents Bellicosity: 6 SCI: 0 Thebes: 2H (Allied), 2C (Allied) Athens: 1H, 1C Corinth: 3H (Allied), 1N (Allied) Argos: 2H, 1N (Allied) Heraclea: 2H (Allied), 1C (Allied) Pharsalus: 1C (Allied) Special Rules - Do not use rules 2.2, 2.3, 6.0, 7.0, 8.3. - Revenue collection segment: every turn each player receives 50 talents for every controlled space. -Post combat movement priorities: the Alliance player may choose to divide his armies as equally as possible among the four leading cities. The Spartan player use the normal Post Combat Movement table, using Mantinea for Thebes and Epidaurus for Corinth. Victory conditions The Spartan player wins if at any time he controls any two among Thebes, Corinth, Argos and Athens. The Alliance player wins if at any time he controls Sparta or at least twelve Peloponnesian league spaces in all Peloponnese (i.e. any spaces south of Corinth). Any other results is a defeat for both players, as a third party (Persia) weakens the ambitions of all the belligerent parties. The Rise and fall of Thebes, 371-362 B.C.: a new two or three players scenario for Victory Games The Peloponnesian War This is another scenario for The Peloponnesian War, centered on the important events that from the battle of Leuctra in 371 and the total defeat of the apparently invincible Spartan army to the battle of Mantinea in 362, the dead of Theban war-hero Epaminondas and the final crush of the hegemonical dreams of the Boeotian city. Historical Synopsis: After the peace of Antalcida (387 B.C.), the general situation of the Greek city-states was all but settled for good. Sparta was certainly favored by the peace and could exert all her influence and military power to subdue every indipendent opinion in her rival states. The most important moment of this period for the development of the following events was certainly Spartan occupation of the stronghold of Thebes, the Cadmea, from 381 till 378. Such a shameful occupation couldn't be forg otten by the Thebans and, after a few years, in 371, led by Epaminondas and Pelopidas, this Boeotian people took his revenge against the Peloponnesian invaders, defeating them in the battle of Leuctra. It was the start of a general rebellion of the other Greek city-states against the tyrannical hegemony of the Spartans and in a short time, all continental Greece was in a turmoil. Athens, previous ally of Thebes, saw the risk of a new hegemonical power in the Boetian city and tried to sustain Sparta. In less than a decade, the Theban hegemonical dream rose and fell, joined by her greatest hero, Epaminondas, invicted general, who lost his life at Mantinea in 362. The only winners of this heroical and tragical period of the late Greek city-states history were Persia and, in the long time, the rising star of Macedon. RISE AND FALL OF THEBES SCENARIO The game lasts three turn or until one player fulfills his victory conditions. Unless otherwise noted, you may use all the rules in the game, with the variants listed in paragraph 11.0 (Two-players Rules). Play is limited to land and coastal spaces in all mainland Greece (Peloponnesus, Elis, Arcadia, Achaea, Attica, Boeotia), plus Euboea, Thessaly, Macedon, Epirus, Chalcidice and all the isles in the Ionian Sea. In the two-players game, one player control Thebes and the other Sparta and Athens. In the three-players game, Sparta and Athens are controlled by two different players. The Theban player controls only the following spaces at the start of the game: Thebes, Platea, Tanagra, Delium, Atlante, Cythinium, Chaeronea, Delphi, Siphae. He use the Athenian set of counters. The Spartan player controls all other spaces in play less the following, which are neutral at the start of the game: Dolopia, Pharsalus, Larisa (that form Thessaly), Magnesia, Pydna, Pela, Macedonia, Methone (that form Macedon). He use the Spartan set of counters. Note: For the three-players scenario, the Athenian player controls all Attica green spaces, all Chalcidice, all Euboea, and all green and white spaces in the Ionian Isles. Special note: in a three-players game, the players must accord among themselves on the counters each one may use. If you have spare counters from any other game, you can use one of them on any Theban stack to note its ownership. Leaders The Theban players has eight leaders in play: Epaminondas (use Phormio counter), Pelopidas (use Demosthenes), Pammenes (use Thassylus), Hypatos (use Cleon), Diogeiton (use Pericles), Malekidas (use Nicias), Kleomenes (use Thrasybulus) and Daiphantos (use Alcibiades). The Spartans have five leaders in play: Cleombrotos (use Callicratides), Archidamus, Agesilaus (use Brasidas), Hieron (use Pleistonax) and Isidas (use Glyppas). The Athenians have three leaders in play: Iphicrates (use Lysander), Chabrias (use Mindarus) and Timotheus (use Agis). Theban set up Leader: Epaminondas (place Epaminondas in Thebes; Pelopidas in Platea) Treasury: 2500 talents Bellicosity: 10 SCI: 0 Thebes: 6H, 2C Platea: 2H, 1C Delium: 1C Tanagra: 1H Spartan set-up Leader: Cleombrotos (place in Sparta) Treasury: 6000 talents Bellicosity: 7 SCI: 0 Sparta: Spartan Guard, 5H Heraclea: 1H Gythium: 2N Megara: 1H, 1C Athenian set-up Leader: Iphicrates (place in Athens) Treasury: 3500 talents Bellicosity: 6 SCI: O Athens: 3H, 1C Piraeus: 4N Scione: 2H Special Rules - Do not use rules 2.2, 2.3, 7.0, 8.3. - Revenue collection segment: every turn each player receives 50 talents for every controlled space. -Post combat movement priorities: the Theban players may use any spaces he controls in Boeotia to divide up his armies. The Spartan player uses the normal table, replacing Athens for Thebes for Hoplite and Cavalry priorities, and Athens for Corinth in the case of Naval SP. In a three-players game, the Athenian player uses the normal table. - Thessaly and Macedon: both these state start the game as neutral, but they enter play with Thebes, after she conquers any Spartan controlled space in Peloponnesus or any Athenian controlled space in Attica. When they enter play, the Theban player adds 1500 talents to his Treasury and places the following counter: 2C in Larisa and 2H, 3C in Magnesia. He may control them with any Theban leader. At the end of every turn, the Theban player roll a die: if the result is 3-6, both states return neutral and he has to withdraw from the game 2H and 5C, but he loses no treasury points. - Spartan rebellion: after he loses any one controlled space in Peloponnesus, the Spartan player has to roll a die on the following tables, using the list indicated by the result; then he roll two dice to determine which one of his controlled spaces revolts and becomes Theban controlled. He has to roll again, following the same procedure, after he loses his third, fifth and seventh controlled space in Peloponnesus. This rebellion may spread as for rule 6.0, and all the revolting spaces become Theban controlled. SPARTAN REBELLION TABLES Even Odd 2: Elis 2: Leucas 3: Lepreum 3: Stratus 4: Nemea 4: Olpae 5: Prasiae 5: Naupactus 6: Corone 6: Astacus 7: Tegea 7: Ambracia 8: Orchomenus 8: Sollum 9: Asine 9: Oeniadae 10: Mantinea 10: Amphilochia 11: Olympia 11: Sycion 12: Corinth 12: Mycenae - Athenian rebellion: after he loses any controlled space in Attica, the Athenian player (or the Spartan player in a two players game) has to roll two dice in the following table to determine which one among his controlled spaces revolts and becomes Theban controlled. This rebellion may spread as for rule 6.0, and all the revolting spaces become Theban controlled. ATHENIAN REBELLION TABLE 2: Zacynthus 3: Corcyra 4: Olynthus 5: Histiea 6: Eretria 7: Chalcis 8: Carystos 9: Torone 10: Scione 11: Potidaea 12: Amphipolis - Special note for the three-players scenario: Sparta and Athens are united by a very loose alliance against their common enemy, Thebes. So, they cannot invade each other home territories (Attica for Athens and Peloponnesus for Sparta). Victory conditions Three-players game The Theban players wins if he conquers Sparta or Athens, or if he reach a Treasury point level of 10.000 talents at any moment in the game and both Sparta and Athens Bellicosity is below 3. The Spartan player wins if he conquers all initial Boeotian League spaces, or if he reduces Theban Bellicosity below 3 and the Athenian player doesn't control more than 5 spaces outside Attica. The Athenian player win if he controls Tanagra, Platea and Delium, Theban Bellicosity is below 5 and Spartan Bellicosity is below 3. For the two players game, you can use the same victory conditions for the Theban player, while the Spartan player must use his previous victory conditions, not using the paragraph regarding Athens. Both scenarios are lost by the conflicting parties, if none of them reachs his victory conditions. This time the non-playing winners are two: Persia, as always, but even the growing power of Macedon.