From: Michael Limprecht Date: 22 Dec 1993 23:42:53 GMT Subject: Kingmaker We have done some very interesting things with the game. - First off, we added two more event decks and some blank cards with "plague in last plague city called". This stops some body from holding up in a city after a plague has past knowing that there won't be another for a while. - Added three sets of mercenaries to the crown deck. This makes for some pretty large battles and spreads out man power so everyone can go sieging and pillaging. Heirs get captured a lot faster this way. - Added the AH expanded rules and cards (2 sets I belive). - Added a few more royal death cards just to stir things up. - No trading after a siege has been called. We used to allow swapping cards when somebody was under siege but sieges got real expensive and hardly ever happened. This rule keeps people from "holeing up" in some fortress waiting. - We use poker chips to keep track of our commons counts. Whenever you gain or loose commons your chips are changed. This saves time trying to find out if your close to a majority and lets everyone else know who is close. The game takes on average 3-4 hours but have had some as short as 1/2 hour (with 4 players). This game was incredible! Three royal deaths, another killed in battle (I think) and one guy just lucky enough to ambush the survivor and take the last heir he didn't hold. Then killed the other heirs and and crowned his senior heir king. Most games are won on commons but about 1 in 4 are by last noble. The way the rules and cards are set up now anyone who sits on the lead doing nothing is going to be writ, plagued, ambushed, assinated or something else nasty happen. In this game you have to move and strike while you got the men because you may not have them for long. One last thing we did. We had the board photographed, blown up to approx 3 X 4 feet, colored in and we use small lead figure knights painted up in the proper colors of the nobles. This adds nothing to the rules but sure makes the game look great.