From: Paul Blankenship ITG Subject: Re: First Battle System (was Cost (was Complexity)) > Well, GDW isn't, but the games are. What is the specific problem and > what is your fix. Get it out, man...don't keep us hanging...And have > you sent it to web grognards for inclusion in the errata/addenda? oh no, not again... (Web folks if you wish to put this suggestion up there be my guest, there are a couple other suggestions out there on how to handle this 'problem' with the first battle system as well that could also go there). The problem is that it is possible for a unit to fire and then move in at least the last two titles of the first battles system. This means that if you are defending in a nice big wooded area (or city) that your forces could. Shoot fall back one hex enenmy moves into view but can't shoot (cause they moved first) you shoot again you fall back one hex out of view again. (loop) This is caused by the turn system going in the following order player1 attack phase player1 movement phase player1 second attack phase (generally only for units that did not fire or move) player2 attack phase player2 movement phase player2 second attack phase You can get around the problem by keeping all other game rules as they are and doing the following. player1 attack phase player2 attack phase player1 move phase player2 move phase player1 second attack phase player2 second attack phase Your choice to make the attacker or defender player1. I would make player1 the defender since when they fire they would become spotted and then the attacker can fire on them. Some people didn't like the idea of the defender firing first however... regards Paul Blankenship pabl@im.se