Grant Whitley - Oct 16, 2005 6:57 pm (#10980 Total: 11030) Greenville,NC Currently playing: Tercios(Alea#30), Gringo!, Libertadores, Bittereinder(ATO) OTT: Otumba 1520 On the Table is the Otumba 1520 scenario for Alea's new "Los Tercios" game. The battle takes place on an open plain with cornfields on the flanks. The Spanish are outnumbered, but have artillery and cavalry, both of which the Aztec army lacks. The Aztecs have some good heavy infantry, but perhaps an overabundance of archers and slingmen. They also have a lot of poor quality porters and rear area troops. The Spanish had the initiative, and began by moving their three powerful cavalry units(one each of Gennets, Black Cassocks, and Reiters) towards the Aztec right wing. As the Aztec, I feared the Spanish artillery, and so sought to avoid constructing large stacks which would make opportune targets for the Spanish culverins. Instead, I screened my infantry with my archers and slingmen, hoping to inflict adverse results on the Spanish and their Tlaxcalteca allies from a distance, and subsequently closing with my infantry. Unfortunately for the Aztecs, their ranged fire(Sprinking of Shot) rolls were incredibly poor, and the Spanish simply formed into squadrons of Switzers(infantry) and Sleeves and closed with them. Although some of the Aztec sleeves(ranged fire units) were able to retreat safely, many were either disordered or left exposed to the Spanish advance and subsequently destroyed during shock combat. Things went worst for the Aztecs on their left wing initially; on the right wing, some Aztec heavy infantry was able to form squadron and hold off attacks by Spanish heavy infantry and cavalry coming from multiple directions. Unfortunately, their own attacks were largely unsuccessful and did little to affect the Spanish morale. After nine turns, the Aztecs were still in the game, having passed several Spanish victory rolls, but I reckoned that they had lost too many units to be able to win the game(despite a spectacular turn 8 ). In retrospect, I should have gone ahead and formed the Aztecs into squadrons and risked the Spanish bombardments. The guns have to roll a 10 or higher on 2D6 to hit, so they are not terribly accurate. The problem for the Aztecs is that a hit can be very destructive, as I found out when I played the Nieuport scenario. But all in all, the Aztecs enjoyed their greatest successes when using stacked units. I am going to give this scenario another go to test out this alternate Aztec strategy. It's also a lot of fun as the Spanish- you get several powerful cavalry units(successful attacks from them result in morale checks for many Aztec units) to play around with, some very colorful enemies to go up against, and Cortés leading the way.