Jason Pipes - Sep 13, 2007 4:41 pm (#20298 Total: 20323) WWII German Operational map cdroms now available at http://www.feldgrau.com/articles.php?ID=70 Played a great game of Wellington last night with David Moody, Joe Oppenheimer, and John Gibbins. The game was a blast and I really had fun as I believe everyone else did as well. I took on the British, John the Spanish, while Joe took the southern French and David took the northern French. I played the Spanish the last time we played and rather enjoyed playing the British this round. I tend to relate to the British as much as David relates to the French, so it was a good match up! What I am finding that I like most about Wellington (and I am starting to think likely about other CDGs as well) is the interaction between the players via card play that allows for dramatic shifts in the strategic and operational tempo of the game. In our game (started in 1812) the British led by Wellington took Ciudad Rodrigo on the first impulse and moved to within range of Madrid and fought a massive battle at Salamanca in which every side poured in cards to try and force the issue. In the end Wellington came out on top after some significant help playing "Damn Good Ground" and "The Light Division". Both cards really helped shift the weight towards the British for both major battles. All sides spent a lot of effort during both fights and in the process the British inflicted two fairly serious defeats on the French, one after another. Since it was the first British impulse this really had a serious effect on the tempo of French operations. The Spanish player (who just like historically the Brits didn't get along with) came from the east coast after giving up Valencia (which the British protested about) and managed to capture the capital from the French. Wellington moved in shortly after and was poised to continue the push on French forces in the northeast (they had been hit pretty hard up to now) but because of an excellent move by Joe he became terribly ill due to a mysterious 19th century illness and was unable to do anything for one entire impulse! Suddenly what was a British steam roller turned into a rush to avoid loosing Madrid, which occured when the French combinded forces and kicked the Allies out while Wellington was sick. Thankfully in so doing they were seriously weakened and the Allies later rebuffed them and retook Madrid (in a following impulse). The really neat thing was our Allied offensive to retake Madrid should have been spent in northeastern Spain, not on retaking the capital. Because of the dramatic and unexpected changes the French played on us (who would have thought the commanding general of the Allies would become so ill he couldn't do anything for 2 months!) we were forced into an entirely different path of actions. So card play in Wellington really affords some interesting and exciting shifts in tempo and focus that mimicks (if not historical events 100% specifically) the VARIABILITY and TYPES of things that could and did impact the historical campaign. In that way (just like my description of the block game Napoleon a few weeks back) Wellington doesn't so much simulate events exactly as they occured as it provides an excellent picture of how certain events could and sometimes did happen within a larger historical framework. We ended after setting up for the start of the 1813 turn with the assumption that the French would have continued to fight on but they would have been at a very, very serious disadvantage. Really, really neat stuff. Looking forward to our next round of playing.