Vive l'Empereur (Gio Games) A worthy addition to any player library, this very well made Italian production, is a "steal" from the Battle Cry system, adapted in an intelligent way to the Napoleonic period and made with less budget than Hasbro. The game use a system very derivative from the Borg's one, but it adds several touches that possibly make it more interesting for the veteran wargamer (even with a set of rules, at least the Italian one, that needs a serious rewriting) without making it too cumbersome for the neophite. Instead that plastic soldiers, you get only plastic buttons and cardboard stand-up for the various units in the game, but the overall components are very good for a semi-amatorial effort (the cards are in color, for example). The most important differences between Vive l'empereur and Battle Cry are in the activation system: each player gets six cards (representing an hour of time) and they play one of them simultaneously, alternating in the activation of the units consentend by the card. After the carda are finished, a new set of six is drawn by both players and play proceeds for a certain number of such turns according to the scenario. Other variation are in more types of units (two kinds of artillery and of cavalry, plus an infantry guard), rules for squares and cavalry charges, variant reinforcements (based on a roll of three special dice not clearly stated as such in the rules). The only drawback of this game is the drought of scenarios: with the game you get only the battle of Waterloo (with a map already dedicated to it), plus Quatre Bras and Ligny (to prepare with the terrain hexes provided with the map – and you get plenty of them). Other are available on the Internet. All in all, a very good game, based on probably the better introductory wargame of all times – my personal opinion. I rate it 7 in a 1-10 scale Roberto Chiavini