Viva Espana! Boxed Wargame by Battleline. Review by Alan Sharif Viva Espana is a simulation of the Spanish Civil War between 1936-39. At the time of writing this is rather a rare beast as this is a subject game designers have generally stayed away from. The only company who do tackle this subject are Ludopress, publishers of Alea. This should hardly come as a surprise as they are Spanish anyway! I imagine designers may have stayed away from simulating the entire war because of the complex situation that existed. On the one side we have Spanish Nationalists, Moroccan Colonials, Spanish Foreign Legion, Italian Fascists and German Nazi `volunteers'. They are opposed by Spanish Republicans, Basques Separatists and the volunteer International brigades comprised of Communists, Socialists, Liberals & foreign adventurers. Add to all this the fact that formations of the same type and size on paper bore no relation to each other in reality, and you can see why designers opt for easier topics to work with. Battleline have taken two steps to simplify the situation in game terms. Firstly, combat strength points are used rather than specific units each with their own combat strength. For example, if one strength points equals 200 men and the Nationalists historically had two units in a city, one comprising, of 600 men, and one with 400, what you get in game terms is a single unit worth five combat factors. These units can be broken down in anyway the owner see's fit, say for example five units of one strength point each, and combine to form stronger units at will. However, you cannot mix and match. Italians can only breakdown into, or rebuild with, fellow Italians and so on . Secondly, the game starts several months into the war, by which time front lines had started to form. Graphically, the map and unit counters are inoffensive and user friendly, if nothing spectacular. The rules book is well written and complete, no doubt helped by the fact that this is a simple game, even when the advanced rules are used. A game turn commences with the receiving reinforcements and replacements. Replacements are taken from previously eliminated units and their number is influenced by the number of friendly cities held. In other words, the more cities you lose, the less replacements you get, the less replacements you get, the more cities you lose. Its a vicious circle which left unchecked leads to defeat. This leads to an aggressive game. The movement phase is fairly standard except that a units movement points are actually determined by the season the game turn represents. Allowances are smaller during Winter & Fall turns. Combat is resolved by the traditional odds modified by terrain and cross referenced with a die roll on the combat results table. The results in this case are out of the ark, (or more accurately one of the Avalon Hill classics), with plenty of defender retreats and exchange results. One twist serves to give the game a slight tactical feel. Anti-tank and anti-aircraft units have no combat strength of their own. However, in defence, they cancel the combat strength of any attacking armour or air support units respectively. They cannot be used in this manner in assault. Supply is handled differently for both players. The Nationalist player generally does not have a problem with supply and simply traces a traditional supply line to a friendly source. Historically, this was thanks to the support of Messers Mussolini and Hitler. Despite Soviet aid, the Republicans have a supply creation phase. Once again the number of friendly cities held effects play, this time in the number of supply units received. A supply unit is expanded for each single assault or defensive combat. A supply unit must be within eight movement points to be used else Republican combat factors are halved, a serious penalty. Viva Espana is playable solo and suitable for beginners. The historical scenario favours the Nationalist side. As a result the more experienced player should take that side or a second scenario exists where the Republicans gets more foreign and is more balanced as a result. As a game Viva Espana is excellent. However, I have strong reservations about recommending it. The very aspects that Battleline have removed from the game, the wars early stages and individual units, rob this simulation of much of its character. What you are left with is a mere sketch of events, the bare bones are there but there's no meat on them. Consequently, I fear those with an interest in this conflict will find the game wanting. Whilst t am against complexity in wargames, if it can be avoided, 1 this occasion I feel a more detailed treatment was required.