Anybody here played the S&T Sedan game? Played it last night, it seems like an excellent, tense, simple, and swift game. Time and map scale are well chosen to show the way in which both sides' armies moved - in columns that could cover significant distances before the other side could react. Since there is too much space to completely cover all avenues of approach, one constantly feels one is a single successful march away from victory or defeat. Both sides' different capabilities are fairly elegantly encapsulated in the Fortunes of War table (which in another age would have been Joe Miranda's stratagem chits), and other rules (for example French movement values keep decreasing throughout the second half of the game, as the French army's inferior organisation and morale problems themselves felt). The only problem is that the victory conditions make the key to French strategy how to best retreat into fortresses and await the last turn, when historically these maneuvers were what sealed the French defeat. Here the fortresses are turned from the historical death traps for beaten armies where the Germans just need to wait for capitulation, into hotbeds of resistance that have to be taken inch by inch. Metz, the Stalingrad of the West... in fact the game map makes it a two-hex metropolis running along the Moselle for 15km, not much different from the 20km length of Stalingrad. Our conclusion was that this is an artefact of the game system - they doubled it in size to handle its historical "stacking ability" in a system without fortress or supply rules. Unfortunately it's the lack of such rules means the game can't handle sieges without including such concepts, so while these places historically surrendered by the end of the game on their own accord, the game now makes the Germans attack them in a frenzy to slice and dice the French troops inside by the historical deadline, a strange inversion of the historical campaign. An amusing side aspect is a designer's note, in a passage pointed out to me by John, that says the French had no logistical system, they just foraged chaotically from depots, villages, and farms. Now, I'd be the last to defend 1870 French logistics, but I guess whoever wrotes that thinks a "depot" is a special kind of mushroom growing by the wayside. However, it certainly is a fun game, twice in an evening is not impossible, and the opening and mid-game do represent the nature of the historical stabbing in the fog very well; a mistake can mean defeat for either side. I can see this being taken out again a few times as a change of pace from Up Front. But if you want to learn anything about the campaign, play Joe Miranda's game from the Imperial Age series instead. Markus Last 3 games played: October War, East Front Solitaire, Sedan 1870 --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ --------------- "Bakayaro! Bakayaro!" ("Stupid Bastards! Stupid Bastards!") -- Admiral Aritomo Goto's last words to his staff, October 11, 1942