To: From: Roberto Chiavini Subject: two reviews for Grognard Remember the Alamo (TSR) This is a microgame design published by TSR in the early Eighties simulating the famous struggle at the Alamo in 1836. The game comes with a mini-map of the Alamo mission and its surroundings and 84 thinly die-cut counters, representing the various Texan and Mexican forces present in that battle. The graphics of the map and of the units are very good for a game appeared almost 20 years ago, very pleasant to the eye, equal to several good DTP effort of today and better than several other ones too. The game is played on an unlimited number of turns, until one of the part obtains its victory conditions (based on the number of enemy units eliminated from play). Each unit (there are infantry, cannon and leader units) is rated for melee and gunfire die roll modifiers, while movement is fixed (3 squares for each unit, less the cannons which are unable to move). The game is based on a simple sequence of play and rotates around tons of die roll to obtain retreat or elimination results in melee or fire combat. There are even rules for line of sight (non clear in a couple of instances, but all in all playable) and for the use of ladders for scaling the wall of Alamo. The situation is very good for solitaire play, as the Texans are almost certainly doomed, but the system is too easy to be really effective and boredom rules after a few dozen rolls. Only for real fans of this battle or for people loving to roll tons of dice (but even them may try Eric Lee Smith's Alamo - published by SPI and reprinted by Decision Games - to get more fun). I rate this game 5 « out of 10.