David R. Moody - 10:37am Jun 26, 2001 PST (#6611 of 6666) Currently playing: June 6th (GMT Games), ASL/DiF Grand Campaign (currently fighting in Belgium), Advanced Civilization (AH computer version), Spaceward Ho! (New World Computing), and Achtung Spitfire (CoA--PBEM Campaign of the Battle of Britain). To interrupt with an on-topic post: Out of the Wrapper: Highway to the Kremlin, by Operational Studies Group. The latest installment of Kevin Zucker's long-running Campaigns of Napoleon series has arrived. This one covers Napoleon's invasion of Russia, capture of Moscow, and subsequent retreat from June to December 1812. The campaign was a massive undertaking, the largest military campaign, I believe, in recorded history up to that time--Napoleon invaded with almost half a million men. The game, though, hardly looks to be an unplayable monster. Because of the vast distances and numbers of troops involved, Kevin Zucker has developed a "subseries" of the basic CoN/Napoleon at Bay system, called the 5X system. Everything--turn scale, map scale, SP values--are 5X that in the standard system. For example, turns are 5 days, an SP equals 5,000 rather than 1,000 men, etc. This allows the area from the eastern border of the Grand Duchy of Warsaw to just beyond Moscow to be covered in just two beautifully done Joe Youst maps. You also only get one countersheet, as most units are corps-sized. Vedettes are present, as in previous games, but these are division-sized units. Each corps also has one "march division" available. There are indications in the designer's notes that a game on the Peninsular War is in the offing using this scale, and using it for a remake of Struggle of Nations (the previous monster game in the series) would be interesting. As I mentioned, the maps are simply gorgeous. Printed on thicker stock than the Bonaparte in Italy maps, they appear to have none of the terrain confusion seen on the older maps. The units on the one countersheet are presented in a variety of colors--blue for French, purple for the Old Guard, tan for the Young Guard, white for Austrian, dark grey Prussians, red for Poles, plus Bavarians, Wuertemburgers (sp), other Germans, and Italians. Curiously, the Russians are dark brown rather than the traditional green. You also get two rulebooks--one series, one game-specific (with the usual designers' notes and historical commentary)--organization displays, unit and leader manifests, and a March display (for the campaign game). Scenarios cover the opening moves, the battles of Smolensk and Borodino, and the crossing of the Berezina. The campaign game covers the whole campaign, or you can use the march display to generate a later start. Victory in the campaign game is determined by Paris Morale (a good idea--Napoleon was far away from his capital and rightly feared a coup in his absence--one almost succeeded). For those not familiar with this series of games, each one has a morale track. Victories in critical battles (battles of a given size with leaders like Napoleon present) shift the morale marker one space in the victor's favor. When the marker moves off one end of the track, the game is over and the side whose end of the morale track the marker moved off wins. In addition to critical battles, the marker can shift when the French take cities like Smolensk and Moscow (if they don't burn them down, of course--there's a table to see what happens when a city falls). Napoleon can also attempt to negotiate an armistice with the Czar if he takes Moscow. The French player also has an option to create the Kingdom of Poland once he takes Vilnus--it doubles the number of Polish reinforcement points but risks pushing Austria out of the war. All in all, it looks like HttK is an excellent addition to what has so far been a successful and acclaimed series. Now to get a chance to play it.