David R. Moody - Nov 10, 2005 6:29 pm (#11142 Total: 11166) Last played: ASL, Under the Lily Banners, Suez '56 (S&T), Downtown, Band of Heroes, War of the Ring, Wellington, Blackbeard, B-17, Down in Flames. Reading: Wellington--The Years of the S word (Elizabeth Longford). Last night I got to go out for my regular Wednesday night gaming for the first time in almost a month. Joe could not join me, so I met up with Jason Pipes, another local gamer who I met at ConQuest (he was one of my opponents in the Downtown event). We played Downtown again--scenario D2, the same one we played at ConQuest. It's one of the simpler scenarios--no SAMs or Fire Can, and the US forces and raid targets are preset. Good one to learn the system. I took the US forces in what was my third playing of that particular scenario (one solitaire) and decided that, rather than going the long way round past Haiphong, I'd just go straight in to target. This I did--my two strikes of A-4s (one headed for Kep airfield, the other for a nearby bridge) headed straight or nearly straight to their targets, preceeded by four flights of escorts--two of Phantoms and two of Crusaders. All my planes came in at Medium altitude, and were on DRV radar almost immediately. Jason got enough warning to have two flights airborne. Putting them at Medium as well, he sent them straight at me. Try as they might, my controllers could not detect them. My Phantoms got one of the dummy flights on radar, but none of the real flight. Thus, the MiGs blew right by the fighter cover and hit the main strike heading for Kep. The first flight fired off all its ammo to no effect, though they did force the lead flight of A-4s to jettison bombs and abort. The second flight of MiGs shot down a Skyhawk with loss of crew, but one of the Skyhawks damaged the MiG flight leader. Flights of both sides dropped down to Low, Disordered, and tried to limp for home. The second MiG flight was detected, and I sent two of my now-alerted CAP flights down to bounce them before they could get home. The F-8s I sent failed to engage, but the F-4s did, damaging both MiGs (the previously damaged one was now Crippled). Both made it back to base safely. With no more MiGs (though Jason sent his two dummy flights after my strike, I figured out when they didn't attempt to engage that they weren't real), we proceeded to the bomb runs. My flyboys flew through light to moderate flak and pulverized their targets, destroying the bridges and heavily damaging Kep. All would have been great, except in my cockiness I plotted the egress paths too close to enemy light AAA. On the VERY LAST attack roll, Jason hit and shot down one of my A-4s--pilot bailed out and captured. If all planes had made it back, I would have had 6 net VP (9 for target damage, -3 for one A-4 and crew loss) and inconclusive; as it was, that lucky hit turned the raid into a US loss. Even then, had I splashed just one MiG . . . so close and so far. Great game though. Next week I hope to hook up with Joe for more Wellington fun. At home, still (very slowly) solitairing Rocroi. Also doing lots of PBEM. In Mike Lam's PBEM B-17 game, I lost my fourth bomber over Verona (wing blown off by flak) on only its second mission. Next mission is to Reggio Emilia. In Lance McMillan's PBEM operational MechWarrior game, Joe and I just fought a titanic battle for an unnamed city on the planet I am defending, resulting in the devastation of the whole city and heavy losses to both sides. Someday they will make a manly painting of our exploits and use it to advertise the next MechWarrior expansion. I'm also doing some PBEM roleplaying, also with Lance as GM. I play a Goblin chieftain named Gricklag, part of a coalition of various peoples fighting an orc invasion of their lands. Most glorious. David R. Moody - Jan 29, 2006 1:46 pm (#12105 Total: 12132) "Life is that unfortunate time between wargames."--Larry Leadhead Yesterday my dad and I took the Linebacker III module from Downtown out for a spin. To save time when playing him, I pick my target, roll up my flights, and plot my mission beforehand, so I can assist him with the AA, SAMs, and fighters (and no, I don't cheat--last time we played I got an inconclusive result). So of course I picked a Navy strike, and of course I picked Enterprise, so I could play with the Tomcats. The module, BTW (from C3i #17), assumes that the Watergate scandal didn't break until later in the '70s, so Nixon stayed in office until his second term ended in 1976. In 1975, when the North invaded South Vietnam, Nixon, a popular president, was able to convince Congress to let him send four carrier groups and USAF assets to the area in support of the RVN, inaugurating Linebacker III. It also assumes the ARVN put up a better fight than they did historically. I picked the Canal des Rapides Bridge, on the edge of Hanoi, as my target (might as well go all the way Downtown). Maverick and Iceman (yes, they used the Top Gun callsigns for the new Tomcat counters) escorted the A-7E SEAD flights and EA-6B Prowler jammers into target. Viper and Jester did MiGCAP, and Hollywood and Cougar covered the bombers, a mix of A-6As and A-7Es, all armed with bombs (I opted not to use the electro optical guided bombs (EOGB) on the Corsairs). A couple interesting decisions in this mission: I usually do standoff jamming, but I decided to take the Prowlers on board, as previous missions Downtown indicated the need for as much jamming protection as possible against DRV SAMs. Also, the DRV player got two extra VP if he shot down a Tomcat over land, and two more if it had the new AIM-54A missiles still loaded. Thus, I decided to only arm Maverick and Iceman with the new missiles. So we started up the mission, with Maverick and Iceman escorting the SEAD flights and Jammers in. I wished we'd had our copy of "Top Gun" to put on the VCR for background, but it's in deep storage. Not that that stopped me from humming the theme song. At any rate, controllers on the Big E picked up enemy MiGs (believed to be MiG-21s) taking off from Kien An. Maverick and Iceman dove down to the deck and tried to fire off AIM-54s, but neither could get tone. As both climbed back up to altitude and went "feet dry", enemy SAMs started to light up. One SEAD flight forced a SAM site near Thai Bin to shut off its radar, which remained off for most of the game, and damaged another site near Nam Dinh. The Prowlers, both Standoff and Spot Jamming, did their best to keep the SAMs away. But one of them zeroed in on Maverick, and shot him down with a lucky shot! Maverick and his RIO got picked up by air-sea rescue (just a few hexes from the coast), but the DRV (and soon the Russians and Chinese) would have the wreckage of a brand-new F-14A AND the AIM-54A missiles it was carrying. TRIPLE DOH!!!! Dammit all to H-E-double hockeysticks. In retaliation, Iceman bounced the two MiG-21s that had taken off from Kien An and splashed them both with no loss, then returned to base (as did Maverick's wingman). So the strike continued. The lead bombing flight (A-6s) was forced to jettison bombs to avoid SAMs and had to abort. The others kept coming, with the Prowlers and SEAD flights buzzing around. In all, the SEAD planes destroyed one SAM site (with cluster bombs) and damaged three more, with loss of one plane crippled by flak when it strayed too close to Hanoi. One more Tomcat (Hollywood's) was lost to a SAM, and Hollywood got captured. As the strike made the first turning (just south of Hai Duong) and began the run in, US controllers detected another enemy flight at Medium altitude, NE of Hanoi, closing fast. Cougar intercepted what turned out to be 3 MiG-19s, coming up from Yen Bai. No losses were sustained in an inconclusive fight, both sides breaking off. Flak was heavy over target, downing two planes (an A-6 and A-7) and crippling another A-7. The lead flight of A-6s, using Radar bombing, destroyed one span of the Canal des Rapides. The second flight of A-7s, suffering two losses, missed (and fortunately didn't hit any civilians), but the third flight took out the second span. All planes made it back safely to Enterprise. When the smoke had cleared, I ended up with 23 VP (my dad gave me two VP to buy extra planes) to 18, a difference of 5, for an inconclusive result. The US utterly destroyed the target, but lost four planes and three crews doing it, two of them the new Tomcat fighters. Great fun, and we both want to try it again (there are things we'd each do differently).