Folks Here's a review for you to post on the site. Peter Barrett (previously reviewed "Arriba Espagna"[not "Viva Espagna" as earlier mentioned], and just sent in a review for "The Tigers Are Burning") = = = = Credo (Chaosium) Reviewed by Peter Barrett Credo is one of the more unusual games I've ever played. Simple mechanics and a simple concept support a game of subtlety in which friends and enemies change constantly. Background In the 4th century, Christianity emerged as the state religion of the Roman Empire. But the church was often split by arguments and scandals as it tried to define what it was to be a Christian. Civilian and even military officials played an integral part in these conflicts, in the same way that religious authorities became involved in secular matters. In Credo, players represent factions within the empire, struggling for control of church and state, within the context of creating Christian doctrine. This game may offend some people on religious grounds, in which case I advise you to read no further. It is, however, a reasonably accurate recreation of what occurred in Roman world in the 300 years following the conversion of the Emperor Constantine the Great. Incidentally, it's also a fun and interesting game to play. Components Credo is a card game, and it wasn't produced by one of the big game companies. The result is that the cards are thin and serrated on the edges (you have to separate them yourselves). Given the large number of cards which have to be shuffled together, this is less than satisfactory, but it's probably unavoidable. The information on the cards is generally clear, with only a couple of corrections required. The rules are quite short, with most of the information needed to explain how to set the game up. Once again, they're reasonably complete, though I had to write away to get some matters clarified. The rules contain a couple of charts, and some extensive background information. Concept As mentioned above, players represent factions in the late Roman Empire. The object of the game is to gain the largest following of people within the Empire (known as "flock" in the game). The way to achieve this is to be on the winning side of votes at the Ecumenical Councils which decide church doctrine. The way to be on the winning side of these votes is to have a large number of bishops and secular authorities with votes at these councils. To get large numbers of bishops and secular authorities, you need to make good use of the action cards you pick up each turn, and be a little bit lucky. To some extent, play revolves around getting control of the Emperor. Not only does he have a lot of flock on his card and a few votes, but usually only he can call Ecumenical Councils. And naturally, he'll only want to do so when he thinks he can win the vote. To understand how Ecumenical Councils work, it's necessary to delve into one of the more exotic subject matters ever presented in a game. Playing the game For most Christians, the statement of faith is the Nicene Creed, historically developed early in the 4th century at a Council held in the Greek city of Nicaea. For the purposes of the game, the Creed is divided into 10 articles. People had different interpretations of every one of these 10 articles, but the versions which became official church doctrine were the ones voted up at the Council of Nicaea (yes, that's how it worked!). Credo includes a mix of versions of each article, printed on cards, with both the wording of that version and the name of the heresy which supported it. Some versions of articles differ dramatically from each other, while in other cases the differences are hair-splittingly small. The names of various factions range from the well known (Catholic, Orthodox) to the slightly known (Arian, Nestorian) to the virtually completely unknown (Donatist, Monothelite, Athanasian, Homoean/semi-Arian and the truly amazing Pneumatomachic). The cards of the unusual heresies occur less frequently than the plain old Orthodox versions, which are available for each article. At the start of the game, you receive a random selection of 9 article cards, from which your faction must build a doctrinal plan. The result will usually be a theological dog's breakfast, but you're likely to receive at least a couple of Orthodox articles. (It follows that as there's more copies of Orthodox versions of articles around, they're more likely to be voted up. Therefore, it's always good to have some Orthodoxy in your doctrine). Your turn consists simply of drawing a card from the pile of action cards, then playing any action cards you wish. You can use action cards to do things such as exile other players' bishops, gain control of extra flock, cause another player's bishop to die a horrible death, take control of the Emperor, accuse another player's bishop of apostasy during the last great persecution and refute and teach the other players. Refuting is an attempt to make another player discard one of his articles, if his version of that article is different from yours. Teaching is an attempt to make a player without any version of a particular article accept your version of that article. Some event cards must be played immediately, such as barbarian invasions and plagues, both of which can decimate some players' forces. Other cards must be removed from play once they're used, representing more ephemeral events, such as the intervention of the Western Roman Emperor (the Emperor in this game means the Eastern Emperor in Constantinople). When the Emperor calls a Council, its sole purpose is to determine which version of an article is to be adopted. The first Council deals with article 1, the second with article 2, and so on up to article 10, at which point the game ends. Players can make all sorts of threats and promises during a council prior to the vote, and can play cards to affect the vote. If you have a particular version of an article, you must vote for it. If you have no version, you can vote for whoever you like. Whichever version of an article gets the most votes wins, and all players who voted for that version get extra flock cards. Everyone else loses flock cards. The Emperor can then enforce the vote on one of the losing players - sort of kicking a guy while he's down - though this can backfire with a bad dice roll. The result is that the balance of power can shift a lot from one Council to the next. Also, players who voted on opposite sides in one council will find themselves on the same side in the next, or the reverse, because of their mix of articles. Once the last article has been voted on, players total up their flock. Whoever has the largest flock is the winner. Conclusion As with many multi-player games, where there's plenty of player interaction, there's plenty of fun. Turns take a minute at most, although some councils can drag on a bit with posturing. Players can't be eliminated, and can still affect a vote, even if they have no bishops. The result is a breakneck dive into a remarkable and little-known world which I can highly recommend. You really need at least 4 players for the game to work, though it's better with six. Even then, you'll probably be finished inside 3 hours - this game is one which is unlikely to go on for ever and ever. Amen. If you have any questions, feel free to email me at: peter.barrett@afp.gov.au ********************************************************************** WARNING This email message and any attached files may contain information that is confidential and subject of legal privilege intended only for use by the individual or entity to whom they are addressed. If you are not the intended recipient or the person responsible for delivering the message to the intended recipient be advised that you have received this message in error and that any use, copying, circulation, forwarding, printing or publication of this message or attached files is strictly forbidden, as is the disclosure of the information contained therein. If you have received this message in error, please notify the sender immediately and delete it from your InBox. AFP Web site: http://www.afp.gov.au **********************************************************************