Alan Snider - Feb 22, 2005 9:36 pm (#9099 Total: 9111) On the Playtest Table: Adam Starkweather's "The Devil's Cauldron"; and announcing the "Northern Knights Wargaming Group" in Vancouver, Canada with a retail store of it's own at http://www.stalag17wargames.com/ GAMENIGHT, Feb 20th: We managed to get enough guys to launch a full campaign game of Charles Vasey's "Chariot Lords", with Nathan Hiebert, Andrew Nick, Craig Nynych and myself in attendance. We went full out random for the purpose of picking sides, using a chit pull. I, once again ended up with the Caananites and Kassites to start, Andrew had Egypt, Craig had the Hatti and Elam, and Nathan (the crafty one) started with the Assyrians, Sumerians, and Mittani. Thinking I had screwed up major the last time I played the game (when I headed straight at the Sumerians in their superior defence of the bog, and smashed meself to death), so I headed North to try to prevent the Mittani from gaining the points for holding their capital (Harran) on turn 2...We crashed up against one another and dealt pretty much equal damage on one another, but the Mittani held on to claim the points. This caused much problems for the Kassites later, as they had to think much more conservatively later on in maintaining control of Mari and ?(can't remember). The Egyptians did a big rush up the Gaza strip, destroying much of the Caananites in their path..although the Canaanites managed to spread out some, to claim max. points for areas controlled. It did not help matter that the Canaanites cannot stack more than 3 units at any one time compared to 5 for other peoples'. The Hatti also vacated their home area, and crashed into Canaan form the North...leaving the Canaanites a rag tag bunch of gypsies... Nathan decided to take a run at a few stray Elamites who tried to spread out and take points near Babylon, with the Sumerians. This also denied the kills to the Kassites who had Elamite and Sumerian kills on their menu of tasks. The Sumerians, then headed back to the bog for protection. Things got pretty wild on turns 4 and 5, as the Achaeans, Luvvites, Phrygians, Chaldeans (5), Libyans, Judah, Assyrians (tons), and Sea Peoples' all entered over these 2 turns: A combination of attacks by the Hatti and Libyans, nearly eliminated the Egyptians from play, with Egypt being pushed into vassalship of several nations on successive turns... although, "somehow" they managed to hang on and rebuilt into a decent force, with Libyan mercenaries in tow. Judah stayed "godly" until turn 5, where they are now ungodly, and no longer have their +1 bonus on dierolls. The Sea Peoples managed a full 5 cities occupation on their turn of entry and are now poised to take areas of Ugarit and have eyes on heading south to take a few swats at Judah whilst they are ungodly. They are forced to take a turn staging this effort, as their sea movement range will not allow an immediate assault. Andrew's Achaeans enter in the North-West, fanning out to take as many points as they can, and are successful due to the fact that no one nearby is able to gain points by killing them straight away... With the Hatti otherwise disposed, the Luvvites manage to sneakin to take the Hatti home area for big points, this forces the Hatti to begin to make plans to retake it, as they need to occupy it a few turns hence... strangely enough, the Phrygians get a whack of points from occupying Hatti, if they take it from the Hatti themselves. So, needless to say, the master plan is to vacate Hatti, allow the Hatti to take over and bullrush them with the Phyrigians for the big points. The Elamites are hit hard b7y both the Sumerians and Assysrians, as the Assyrians zone in on the remainder of Kassites holed up in Babylon. A great one-two punch was helped by back to back to back red chit pulls for Nathan; and he eliminated all but 3 Kassite units. However on the final attack by the mighty Assyrian forces, the Kassites held on to Babylon with truely heroic dierolls, turning back th Assyrian hoards. The Kassites held onto Babylon just long enough to pave the way for a smooth transition of control of Babylon being handed over to the Chaldeans (with Nebecanezzar). The Elamites held on, to make a bit of a comeback with additional reinforcements arriving in turn 5...but too late for offering any easy kills for the Kassites to get their full points. Both the Assyrians and Chaldeans are headed for a big showdown for Babylon. In the Mediterranian, the Sea Peoples' look to be a bit of a wild card, with the ability to wipe Judah off the face of the earth, and sink the recovery hopes of the Hatti; although the re-emergence of the Egyptians may prove to prevent this from happening... We are currently at the end of turn 5(of 10) and plan on finishing up the game on Saturday Feb 26th, with all player committed to attend. Once again, having a lot of fun with "Chariot Lords", which is becoming a bit of a favorite within our group for multiplayer action. The game is fairly easy to learn, but the gameplay turns on the challenges posed by the order of the chit draws, as they can screw up all the best attacking and defending plans; a quality design in our eyes! Alan Snider - Mar 1, 2005 2:14 pm (#9138 Total: 9147) On the Playtest Table: Adam Starkweather's "The Devil's Cauldron"; and announcing the "Northern Knights Wargaming Group" in Vancouver, Canada with a retail store of it's own at http://www.stalag17wargames.com/ GAMENIGHT, Feb 26th: The Northern Knights continue with our game of "Chariot Lords" (4-players) at turn 6 (of 10). All players from the previous week were again in attendance (Andrew Nick, Nathan Hiebert, Craig Nynych, Alan Snider). Andrew directing the blue forces, pushed hard with his Egyptians, fending off the Libyans and taking a few more mercenary (meshwash) forces at the end of battle. They also attempted to push northward, taking on the Judeans; and while they inflicted some huge damage, the Judeans managed to hold Jerusalem. The Arameans barely managed to survive on the coastal Mediterranean, as both the Phyrigians and Luvvians took pot shots at them...although they vassalized the Luvvians who got the short end of the battle. Craig's Hatti were a most amazing lot; taking huge hits attempting to retake their homeland, but held on very late into the game as they had taken several territories on Med (Philistia and 2 others). This was key to not falling below their vassalage level. The Judeans, as I have mentioned fell apart until the very last round of battle when they fought fiercely and held on to Jerusalem. The most interesting thing about the Judeans was they stayed godly, even through the reign of Solomon; which was lucky for them. In fact, they were only ungodly for 2 turns the entire game; which likely had much do with their longevity gamewise. The Elamites were an interesting lot, as both the Sumerians, Chaldeans and Mittani preyed on them as they attempted to claim territory points. They ended up in vassalage by the Chaldeans late in the game and did not even have possession of Susa; so, it did not look like they had much of a chance to rebuild if freed from vassalage later. If they'd only had Susa, when they eventually were freed by the Assyrians, they could have rebuilt their nation. My forces(yellow) had some horrible luck in the chit draws through the second half of the game. The Phyrigians were anbushed on their way back to Phryigia, and were vassalized without any chance of receiving their replacement if freed. The Cimmerian entry occured ONE chit pull prior to the Phrygian chit, and this made it impossible for the Phrygians to hold Phyrigia on turn 10 for their last burst of points..they also needed to kill 2 more nations (not Hatti) but their fate was sealed. The Luvvians had a different problem, they only occupied one territory (2 units) to start turn 6, and this made it difficult to build (1 replacement per turn) OR take an additional territory to accelerate the replacement rate due to putting units at risk. They did get most of their points prior to making a gambit for 10 points with 4 units, and losing one of the battles and fell into vassalage to the Arameans. Incidentally, this was a similar problem to that of the Sea Peoples' who needed to build with 2 units on Cyprus. Once building one unit at a time as replacements; they ventured out to kill one more Judean to get 10 pts...got the points but fell into vassalage to the Judeans (argh). They were not able to recover from this. Nathan, as he often does, provided some of the most intelligent play in maneuvering the red forces. The Assyrians staged a gathering of forces just outside the perimeter of vassalized Chaldean forces (Elamites and Mittani). Nathan was much aided by consecutive chit draws for his red forces...which happened in bunches of 2-3 chit pulls on many occasions. This allowed him to coordinate his attacks in a way that the rest of us weren't. The first of these orchestrated attacks involved using the Sumerians to eliminated a Elamite unit to remove the blocking screen which limited access to Babylon. The Assyrians then railed up against Chaldean forces with both a leader and a terror marker...nearly taking Babylon at that point. On the following turn, the Assyrian chit came early, and they forced the Chaldeans to withdraw from Babylon to avoid extinction. As the Chaldeans also held Susa, they were able to replace units on the following turn and take a huge amount of reinforcements coming to them (and fight another day). This brings us to the final 2 turns of the game. Craig's Hatti re-emerged in a big way, fanning out to take a lot of territory. The Cimmerians rampaged all over the place with their cavalry, wiping everyone out and taking territory points with their massive amounts of forces. The feeling was that Craig did his best with the cards dealt him, but the gods of chit draw were also not with him; so he fell behind VP-wise to extent that he could not recover. Andrew managed to make a huge last minute comeback with his Egyptians, Arameans, and the late emergence of the Medians. In a very well thought out and methodical fashion, he took territories, acomplished goals and really dealt the killing blow to the Assyrian dynasty. By the end of the 9th turn, blue had surged into the lead by 17 pts. Nathan's late moves with the remainder of the Assyrians, vaulted him back into the lead part way through the final turn. He spread out his Assyrian forces, so as to block easy access (made it costly) for anyone attempting to go on a major points spree. while both the Chaldeans and the Cimmerians did gain nearly 100 points each in the last 2 turns this was far below that required to catch the leader. The game finished with Nathan's red forces in the lead, with Andrew a scant 25pts behind, with Craig and myself in the 50-70 range behind; bringing up the rear. This was our first time playing through the entire campaign of "Chariot Lords" and it was well worth it. If any of you have not yet tried this game, you should; as it's quite the blast!!