From Roberto Chiavini Barbarossa Campaign (Minden Games) Another solitaire game by Gary Greber for his spectacular min-magazine Panzershreck (number 3), this is an innovative and nice variation on one of the most popular front of all wargaming history: the Russian campaign. With seasonal turns, the game cover the entire campaign, with the player in the role of the Germans. The most interesting aspect of this diceless wargame (combat is resolved through colored chits) is the concept of front: opposing sides start the game with a continous front and each time that an advance or an elimination happens in the game, instantly the player choose other units from the pool and fill the gaps. This is a new kind of concepts that works very well in this contest. The game is not really complex, but there are several aspects to take care of for the player: turn starts with the draw of an event card, then proceeds with the draw of an economic chits (seven different types that are most important in the evaluation of initiative – i.e. the momentum for one side or the other), then with the blitzkrieg phase (where German tanks and Luftwaffe assisted infantry units may attack up to three times), then with the regular combat phase (like the Blitzkrieg, but with a CRT that takes in account terrain), the encirclement resolution phase (where units totally surrounded by enemy units or impassable terrain risk elimination), Russian counterattack phase (based on the number of Russian units adjacent to a German units – there are needed at least 2 units, generally three to hope to achieve a result), and so on with other generally administrative phase. Game flows very smoothly after a couple of turns and I really like the feeling, in particular the concept of the contiguos front, and the game is worth several trys and possibly the adaptation to other historical periods, if designer Greber wants. For me, I rate this game 7 ½ in a 1-10 scale and look forward to taking other numbers of this splendid, little magazine