Dave Shaw dshaw62197@home.com The China War Strategy & Tactics #76 The China War simulates three hypothetical conflicts involving China in the 1980s: a full-fledged Sino-Soviet border war, a Chinese invasion of Vietnam, and a Taiwanese assault on the Chinese mainland. The map depicts all of China, the Siberian and Mongolian-controlled regions of the Soviet Union, and several of the smaller countries surrounding China. Units represent armies and divisions. Despite the scale of the conflict simulated, TCW offers a manageable, fast-moving game. The game turns - supply check/reinforcement, movement, reaction, and combat - move quickly, giving players time to focus on strategy rather than structure. While some may feel that TCW offers little in the way of detailed play, it nevertheless offers enough strategic challenges to keep players interested. At first the seemingly endless CRT shifts and highly detailed map (multiple terrain and numerous objectives can be present in a single hex) may seem intimidating. But after a few rounds of play, the map's features sort themselves out, and the shifts become almost committed to memory. In fact, part of the game's appeal is figuring out what combination of terrain and combat modifiers will give the best result on the CRT; a 3-1 attack could very easily become a 1-3 instead if a player isn't careful where (and with whom) they choose their battle. Overall, TCW is an enjoyable game. While the subject of the game itself is now rather dated (with the possible exception of the China vs. Taiwan scenario), the game itself still has a lot to offer.