From: Allan Rothberg Subject: Re: Streets of Stalingrad II Kenneth, Streets of Stalingrad was a two map, 1 gazillion counter game on the German assault on Stalingrad. Scale was Company (infantry)/Platoon (armor)/ Battery (arty, etc.) level game. The basic game was a fairly simple system, quite playable, and damned enjoyable. The advanced level game added in all sorts of detail and chrome and, if you didn't mind the extra detail, lots more fun. There were a bunch of scenarios representing the assault at various times and locations throughout the siege, as well as a few campaign scenarios, also starting at various dates. The combat system was similiar (heck, identical) to the system in John Hill's Battle for Hue, i.e. a firepower table that resulted in a kill or a miss (alright, a remote chance for a retreat). The defender's terrain modified the die roll and certain attackers' firepower and all defenders' firepower as well. The attacker had to brave the defender's firepower (including arty) and then had a chance to flail away at the defender. The real trick was that the attacker had to attack each defender in a hex seperately, while all defender's could fire each time the hex was attacked. It really gave the feel of clearing a block building by building. On the other hand, it could take a real long time to resolve the attack on a single hex. The basic game artillery was simply a firepower marker that could be applied only to the correct organizational level. The advanced game added the actual batteries as well as the firepower marker, woe betide the player that let the enemy into his rear area where his batteries were! Except for artillery the basic game had no ranged fire (adjacent combat only!), while the advanced game added in ranges for all units (love those FLAK units), although Line of Sight rules did fairly restict long range direct fire. Add in commisars and leaders, mine dogs, OPs, engineers and flamethrowers, not to mention a tom more of neat-o units and you get the idea. Hope this helps. Allan PS I would have gladly paid $100 20 years ago for the original SoS, much less today. Heck, Phoenix even gave you zip loc bags with stickers fo reach bag indicating what went in which bag! Kenneth Li wrote: > Hi, > > Can somebody, somewhat describe SoS. Since I haven't seen that game and the > only copy that I have seen for sale is around $200 at ebay. I would like to > know what justify for the high price. > > Looking at the current trend, a new monster game selling for over $100 is > not very uncommon (given the printed cost, number printed and the low number > of sell). I would rather say it is worth it if the game system or the game > is really really that great. Like the new War in Europe, I will definately > pay the high price, if that game preserve the origin and improves it. (Gee, > how much money have I spend on ASL :-) ). > > So anybody will like to give me some details on SoS?? > > Thanks. > > --- Kenneth --- > > -----Original Message----- > From: Allan Rothberg > To: Consim -L > Date: Wednesday, September 15, 1999 10:49 PM > Subject: Streets of Stalingrad II > > >Guys, > > As stated by someone else, SoSII will be printed by CH, but under the > >MiH name. The price should be about $100 (!), but realistically it will > >probably be a bit higher (perhaps as much as $120). I'm not sure if MiH > >plans on keeping the oversized counters or not, but the playtest kit I > >have has the 1/2" counters. The map I am using is from the original > >release. > > I will disclose more information as it becomes available to me. > > Allan > >PS I just finished reading Beevor's book on Stalingrad and saw the > >German video a month or so ago. It certainly puts a new slant on the > >game!