From: Markus Stumptner Subject: Shogun Triumphant replay Here's a description of a game of Shogun Triumphant (Command #23) we played last week. The outcome (between two players who had played before) was memorable enough to record it for posterity. Only the names have been deleted to protect the innocent. Every turn lists the command points available. The side that got initiative is listed first. Turn 1: E4,W3. Clan R is activated on the Eastern side and occupies Sekigahara village, with K(Terazawa) following. Clan 13 (Ukita) is activated and starts a counterattack. Turn 2: E4,W3. Clans P(Kuroda) and Q(Ii) activated to aid clan R, but interclan rivalry keeps them from attacking the exposed units of Clan 13 effectively. In the counterattack, clan 14 is activated. Both K and R are eliminated, and Clan 13 occupies Sekigahara. Clan S(Fukishima) is activated by movement. Turn 3: E6,W3. Clan 5(Kobayakawa) checks for activation, and remains neutral. Clans L(Tanaka) and H(Honda) are activated to support P. In what is probably the most important move in the game, Clan S is also drawn back to attack Clan 13 from a different direction (instead of pushing forward away from the endangered center and causing some loyalty checks on the Western right wing). Clan 12 is activated by movement. Clan P flees due to its losses, and Clan 13 pushes beyond the village while its right wing envelops a large part of S. The attacks on S are still completely ineffective, but the Eastern situation is not good. The Western player also activates Clan 3(Otani) to stabilize the right wing of his army. In is his preoccupation with the desperate situation outside the village, the Eastern player concentrates on feeding the nearby smaller clans into the fray and has neglected to check on the activation of Clan D(Tokugawa). Turn 4: W4,E5. Clan 5 checks again and is activated - on the Western side. Clan 13 has now become embroiled with no less than three other clans behind the village, but its position remains strong, no attacks occur at a real disadvantage. Its attacks cause Clan Q to flee, and S suffers several losses. Clan 11(Ishida) is finally activated and advances to the stream to its front. In the Eastern turn, the Eastern player again forgets to check D and activates J and I instead. Clans L and, worse, S, flee, and Clan J flees after its very first attack (a cavalry charge against stacked infantry which inflicted 4 hits by a lucky fire result) results in the attackers' elimination. The Clan H(Honda) cavalry unit manages to retreat. After the appalling losses on the Eastern side, we checked totals, and came up with 133-12. It was pretty clear that except for a quick activation of the so far neglected Clan D, Tokugawa's side was doomed. Turn 5: W3,E5. With the Westerners again on the initiative, the clan H unit is surrounded by Clan 13 and cut down. Clan 10 is activated, while clans 11 and 14 cross the stream separating them from the Eastern right wing. A 2 is rolled for the activation of D, and it is clear now that the end is only a matter of time. G and N are activated in preparation for pulling the Eastern right flank back. Turn 6: E7,W3. A 3 is rolled for the activation of D. Clans F and O are activated and pull back with the rest. Clan 13 slowly advances towards D on a broad front (but not within movement range). A single unit of Clan 14 lunges forward and attacks the cavalry of Clan M. Turn 7: The Westerners have the initiative. Clans 11 and 14 strike at G and M. An enveloped unit of G is eliminated, and Clan G runs, ending the game with an Eastern rout on a score of 164-12. Markus