From: Matt Bace Subject: Re: Lion of the North Here is my _Lion of the North_ battle report. I should note that it was the first game for either myself of my opponent and because of some key differences with the standard GBoH rules, big mistakes were made by both sides. Little differences in things like orderly withdrawal as well as big differences in things like missile (i.e. musket) fire made for a few confusing initial turns. I was playing the Imperialists. At the beginning of the game I moved several cavalry and light infantry units through the gap in the ditch on the right flank (next to Lutzen). I was hoping that the fog would last for a while so I could destroy several of the Swedish artillery units before the fog lifted without suffering a counter-attack by the Swedish HI units. My opponent forgot about the artillery abandonment rules and continued to move his units forward during the fog. Unfortunately, the fog lifted just before my cavalry was about to charge his artillery and I almost got creamed by charging Swedish heavy cavalry (some lucky artillery rolls saved total disaster). Meanwhile, on the left flank, the Swedes had brought up most of their cavalry, light infantry, and regimental artillery during the fog. I had placed several light infantry units in the ditch and I had my cavalry in a diagonal line behind the ditch, as follows: ( CCCCCCC --his HC \ ) uuuuuu --his LI/Reg arty / /===========iiiii --my LI / C | c / CC | c ( | | c ) | | c -- my LC/Croats / | | c / his HC | / elevated road river Little did I realize my impending doom. When his LI, HC, and Reg arty engaged my LI in the ditch, my LI totally evaporated, exposing the flank of my cavalry. Although a few of his units got disrupted crossing the ditch, most of them made it OK, and with Gustavus himself leading them, they tore my wimpy LC units apart. As my cavalry was getting chewed up, I succeeded in launching a few LI "abandonment missions" against the Swedish artillery. I eventually forced every Swedish Field and Heavy artillery crew to abandon (and because the Swedes had no cavalry or LI anywhere near to re-crew them, they remained abandoned forever). I also advanced my HI units past my artillery and into the ditch to get the protective bonus in the meantime (this was a mistake, see below). Finally, near the end of the game the opposing HI infantry units engaged one another -- and the effects of the Swedish double salvo fire became painfully clear (definitely use the errata rules here, because otherwise the double salvo would be even more effective). Unfortunately, my growing cavalry losses put me over my withdrawal limit before anything interesting happened with the HI. In retrospect, here are the lessons I learned: * Artillery units are not that great -- it's not worth it to go after them unless you can completely get away with it (although I did manage to rout a few units with luck artillery shots). * Imperial LI can serve as no more than speed bumps on their own. They must be stacked with each other or with cavalry to have any kind of life expectancy. The same is NOT true for Swedish LI units, as they have higher TQs and may use salvo fire. * It is a mistake for the Imperialists to advance at all. The best strategy seems to be to form good flanks with the cavalry, retreat the artillery units back behind the HI units (they begin in front of the HI units), and wait for the Swedes to cross the ditch/elevated road. As the Swedes make the crossing, many will disrupt and will be vulnerable to rout from fire. * Swedish heavy cavalry are a virtual juggernaut. I am still trying to figure out how to defend against them. Charges with Imperialist LC, CR, or Croat units are risky by comparison since they incur adverse die roll modifiers in the charge check. Charging Swedish heavy cavalry probably accounted for 2/3 of my losses. The only Imperial units that can stand up to them are the HI, and they can't be everywhere (unlike the Swedish HC, which can hit everywhere on the Imperialist line). All in all, this is a great game. I think it has a lot more flavor to it than some of the other GBoH games, because the focus is on attrition more than morale (units can still rout, etc., but hits are applied to the units' strengths, not their TQs). Unfortuntely, there are only two scenarios included in the game, so it is not as versatile as some of the others.