Brien J Miller - 11:44am Mar 22, 1999 PST (#727 of 729) the "emissary" to some :) Grand Inquisitor is a card game of the Inquisition. On 4 November, 1184, The prontiff of the holy universal church, Lucius III issued the decretal, Ad abolendum, -The Charter of the Inquisition,- and launched nearly 600 years of terror in the name of the prince of peace. The most notorius period of the Inquistion was at the height of it+s power in 1423, when a pious, learned, man named Tomás de Toquemada took over the role of the Grand Inquisitor of the Spanish Inquisition in order to check it abuses. What followed paled all that proceeded. Now its your turn. In your hands lies the power of Bishop Torquemada. You are now the Grand Inquisitor. Grand Inquisitor is played in rounds, each player having a single turn during a round. Each player may hold up to six cards. Players start with the draw of one card, then play any number of cards, finally discarding or drawing cards such as he or she once again has six cards. This continues until the deck is depleted at which time play ends and the final score is tabulated. The object of the game is to be the player with the highest score when the game ends. Player+s score points for convicting heretics (through trial by fire we might add...). Heretics can only be convicted if they are in your dungeon during the Tribunal step of each round. The Tribunal step immediately follows once all the players have taken their turn for the round. Some rules and cards allow for scoring points at other times and three -Heretic Innocents- cards, (they are never really innocent you know...) can cost negative points if they are in your hand at the end of the game. Grand Inquisitor has 2 1/4 pages of rules, a page being 5.5x8. The other 1 3/4 pages is filled with a quick and dirty overview of the inquisition. Cards are: Heretics: Pagans, Demonic Rites, Dogmatics, Cults, Political etc, with subgroups like witchcraft, aryans, monophystites, knights templar. Heresies: Which are the same as above (pagans, demonics, etc) that are used to call heretics to the world. Clerics that players use to inquisit the heretics. Clerics start at Cardinal Bishop, then Cardinal Deacon, then Cardinal Priest, then Arch Bishop, Bishop, on down to monks. Each has a ranking value. Churches, Militia, Jesuits, Dominicans, and some special event cards all add up to contesting and pulling heretics from the world into your dungeon. From there, you have to send them to Tribunal before some equally god-fearing opponenet wisks them from you. There is also a few Heretic Prelate cards that can be used to capture high (or low) ranking clerics. Just good familly fun based on that rocking ol' good time religion... Can't happen today, thank God. Now you will all have to excuse me but I have to go get my hot tongs- Tinkiwinki is down in the dun... er living room, and just needs a little religion...