From: Dave Shaw Subject: Game review Another game review! :) Dave Shaw dshaw62197@home.com Duel in the Desert Wargamer #51 Duel in the Desert simulates the struggle between the Afrika Korps and the British Army in North Africa. The game includes two small, oblong maps of North Africa from Benghazi to Alexandria. The 100 units present represent various sizes of forces, from brigades to divisions. Turns represent one month of time, and the game covers from Rommel's first major offensive in May 1941 until the Torch landings in November 1942. As a double blind game, DitD works rather well. Both players must search out a rather barren battlefield to find the other's forces. Shifting initiative and possible intelligence breakthroughs for the Allies lend to a constantly changing contest. Special rules cover recce units, which may seek out enemy forces, and the variability of supply, which can hamper both sides' plans for offensives. Of course, Rommel is present in the game, and allows additional units to stack with him over the normal stacking limits, as well as providing combat modifiers. Italian units are present, which are the weak link in the Axis force pool; 88's are also available, which give modifiers to the German when facing British armored forces. With limited supplies and intelligence, both players are forced to move as quickly (yet cautiously) as possible while attempting to carry out their objectives -- the Germans must reach Alexandria, while the British must keep forces in Libya until the Torch landings begin. However, time is short, and it is equally hard for both sides to attain these objectives before game's end. This is a fast-playing, easy-to-learn game that is a lot of fun to play. DitD gives players a challenging simulation of the most critical portion of the North African campaign that is easily playable in a single sitting.