This review first appeared in IPW, the newsletter for all discount games club members. Contact colin@allusedgames.demon.co.uk for details. DEFIANCE (Swedish Game Production) Defiance is a simulation of the battle of Xuan Loc fought in April 1975 during the closing stages of the Vietnam War. This is not the type of battle one normally associates with Vietnam, with no thick jungle to provide cover for the elusive NVA. What we have here is a traditional 20th century battle with infantry, armour, artillery and air support. Historically, the heavily outnumbered ARVN (South Vietnamese) army stood and fought with a tenacity that both surprised and stunned their opponents. The strategic situation made this stand futile but, like trapped rats, the ARVN fought harder than ever before as circumstances were so desperate. What we have here is a last stand, with the ARVN going down fighting! A game turn begins with the NVA barrage phase. On board artillery units can barrage ARVN units within range. A successful barrage causes disruption to the target, the effect of which is a halving of combat factors. Off map artillery are represented by barrage points, used to barrage ARVN airfields, slowly attritioning away their excellent air support. Following this, NVA units adjacent to enemy occupied hexes may advance into the hex for close assault. Combat strengths are ignored and the actual number of units on each side is counted. Combat is resolved as a differential, resulting generally in retreats for the defender or disruption and retreat for unsuccessful attackers. After close assault, any ARVN unit surrounded by enemy units or their zone of control may surrender. A die roll determines whether this is so on a unit by unit basis. Those that surrender are removed from the game. NVA movement and combat follow. Units that close assaulted earlier may neither move nor attack. Movement is fairly standard, combat is based on differentials wilh shifts for armour, artillery support and leaders. Terrain efrects modify the die roll. Each side has its own CRT with the NVA causing retreats whilst the ARVN tend to inflict step losses. The NVA players closes his game turn with a second artillery barrage phase. Any disrupted NVA units automatically recover during this phase. The ARVN player starts his turn with his bombing phase. Air attacks are particularly effective in the early stages of the game, causing both disruptions and eliminations. Six air strikes per game can also be made more effective through the use of cluster bombs. Air strikes may be aborted by anti-aircraft fire, also some terrain reduces bombing effec tiveness. The ARVN player then moves and has his combat phase, followed by a second movement and a disruption removal phase. Victory is earned by the NVA capturing towns on the small game map. The ARVN aim to prevent this and inflict heavy losses. Defiance is a real slugfest at first, with the NVA having to slug their way through some hellish terrain, whilst being barraged from the air However, air effects are later neutralised and a breakthrough into the clear terrain beyond results in a mobile and well balanced battle. Highly playable solo and easy enough to be understood by a begin- ner. Despite its small physical size and third world production quality, Defiance is an excellent game and is certainly one of my personal favourites. Alan Sharif