From: Roberto Chiavini Subject: More Game Reviews CHARIOT (SPI) Year: 1975 Designer: J.Young Games played: 7 (different Scenarios) Review: this game is part of the PRESTAGS, a series of several different simulation which try to represent, at tactical level, war from the ancient times to Napoleon. The subject of Chariot is war in the very ancient times, from the Egyptians to archaic Rome. There are 400 pieces and a bland, generic map, on which you can fight every battle you want to represent (choosing from 14 different scenarios, ranging in time from the Egyptians to early Rome), but several more could be easily made with little research (you don't have, however, too many units to make scenarios from the Roman time, as this was covered by SPI in another PRESTAGS title, Legion). The game is really basic for today standard (but I prefer it to the more recent, and widely known, Ancients) and the system use movement, offensive fire (not defensive one) and melee combat, with morale (in an optional rule, most important). There are also optional rules for individual tasks and simultaneous movement, but I think that these rules are totally out of focus for this kind of design. To sum all, Chariot is a good "ancient" game, better than Ancients (it use a bigger map and more units, so you can made bigger scenarios), limited by the generic map, by too simple victory conditions and by a too archaic period (you don't have a real "feel" for the subject of the simulation).