tom szekeres - 03:49pm Jun 25, 1997 PST (#13 of 13) I refereed a double-blind version of Bismarck a few months ago. I had three guys playing the german side sitting in one room of my house, three other guys playing the british in a second room and I had my "Referee's area" set up in my living room. I designed my own orders sheets and used the basic and intermediate rules. The german team was given the Bismarck and Prinz Eugen. They had the option to pick some other ships if they wished. The british team was only told what the total point value of the ships the other team selected. They, in turn, were allowed to 1. pick some extra ships. or 2. Use some points for intelligence gathering. The germans decided to select the Tirpitz and Hipper. The british team selected some crusiers and spent some points on intelligence. They were told that four ships (Two battleships and two heavy crusiers) had been spotted near Bergen. Thus began the scenario. The british team consisted of players who had never played Bismarck before. Two of the german players had knowledge of the game, but had not played it for several years. The british team quickly learned that setting up pickets between the various North Atlantic islands was the best plan. They sent out a recon plane to check on the sighting in Bergen. Unfortunately, the weather was too bad for observation. Meanwhile, the german team was taking advantage of the bad weather, sending out their ships in two task forces. (Bismarck/Prinz Eugen and Tirpitz/Hipper) The Hipper had a mechanical breakdown a few hours out of Bergen. Task force one headed for the Greenland/Iceland gap, the Tirpitz headed for the south coast of Iceland and the Hipper was sent back to Bergen. The british team's aerial search spotted the first task force heading northwest out of Bergen. This allowed them to move the fleet out of Scapa Flow. Unfortunately, they broke up their picket line to pursue the task force. This allowed the Tirpitz to skirt the south coast of Iceland and breakout into the Atlantic. The german task force was now being shadowed as it entered the Greenland/Iceland strait. The brits moved the bulk of their big ships south of this strait to meet them. Meanwhile, the Hipper had made repairs, sailed out of Bergen and broke out into the Atlantic by using their aircraft to search ahead of its course. The germans knew they were being followed and figured a nasty surprise was probably waiting for them somewhere south. As a fog rolled in, they made a 180 degree turn and proceeded north back the way they came. After the fog lifted, the shadowing british crusiers couldn't find them. The majority of their big ships were too far away to stop the Tirpitz and Hipper from linking up, even though a returning aircraft spotted them. At this point we had to stop the game. There had been several moments when british subs had nearly spotted the Hipper, only to change course at the last second. The Tirpitz was nearly run over by a large british task force going east as it was going south from Iceland. German U-Boats had sunk a few merchant ships and two of them had been lost. Over all, the german team had won a solid victory by getting two of their four ships into the Atlantic without a scratch. Of course, the german team really enjoyed the game. The british side, having learned from their mistakes, want a rematch. Tom Szekeres