From: Nicholas Hills Subject: COMP: American Civil War: From Sumter to Appomatox The game that Nicholas Palmer and Tim Mesarch were refering to may be American Civil War: From Sumter to Appomatox, published in its third incarnation by Interactive Magic. The box that I am holding has a sticker on it proudly proclaiming: "...the only strategic Civil War game worth buying." - Computer Gaming World IMO, this is a game with great strengths and great weaknesses. Strengths are: Good political subsystem Production module Naval subsystem covers Mississippi River as well as coastal/sea Excellent leadership module. Options for initially hidden leader attributes; historical, slightly random or completely random leadership values. Leaders are rated for aggression, inspiration, initiative and combat ability. Some values change as leaders gain experience, others are fixed parts of their personality. McClelland comes across not as a total duffer; rather he is someone who can train troops and rally a broken army, but will take a looong time to capture Richmond. Can be played hotseat or e-mail among two humans. Weaknesses are: Clumsy interface at several points. AI is not very good. I recommend the human player takes the Union, as the computer is better looking after the strategic defense. Be sure to choose a mild or large advantage for the computer player on the setup screen. I dislike having to set objectives for my armies, then having to order the subordinate divisions and corps to the same location myself. Even with the patch the game is buggy. I understand the designer has written a second patch which is presently being tested by Interactive magic. Most reviewers either love or hate this game. A good, balanced review by Alan Dunkin can be found at: http://www.ogr.com/reviews/acw.shtml Nich