From: Palmer Nicholas EXC IS CH Subject: COM: ACW report I've been playing American Civil War (the computer game from Interactive Magic), and am reasonably favorably impressed. With the latest patch, various problems reported in the past seem to have vanished, and the AI is now reasonably frisky - as the Union, it immediately blockaded my ports and invaded my eastern coastline at the first opportunity. I'm still feeling my way into the game, and avoiding the sort of tricky play which tries to exploit computers , but so far I've been given a good game by it with just giving it a 'slight advantage' - there's a 'big advantage' setting available if one gets too good for the lower level. Units occasionally move a bit oddly as the computer feels its way around the grain of the map, but basically it's quite convincing. I tried a few starts to see if the computer always follows the same strategy: it doesn't. (Having been surprised by an overland assault at Little Rock, I embarassed myself in the next game by keeping a large force there unoccupied while the war raged across Kentucky - obviously all relatives of politicians!) The game feel is very similar to Victory Games' Civil War board game, which has always seemed to me the most successful strategic simulation (I loved SPI's War Between the States, but have to admit it degenerates into dumb sieges across the map from 63 onwards). Leaders are rated for aggression, initiative, combat skill and inspiration, and inspiring leaders who are incompetent in other ways are hard to dismiss without political problems. Euro-intervention is possible though I've not seen it yet (you can set the likelihood of this as a game parameter). Supply is important; fatigue and morale very important; organization is at army, corps and division level, from brigade building blocks. You can build different types of weaponry, and upgrade units when you have accumulated enough of them, e.g. from muskets to Springfields or Springfields to Sharps. Playing on a Pentium with NT Workstation it zooms along as rapidly as one could wish, and you can play a week in 10-15 minutes! or so. A good buy, aided by advice from this list - thanks, fellers. Nicky