Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Winter of Wargaming 2017 Wrapup - Podcast

Spotlight Article Graphic

Three Moves Ahead, Episode #389 - Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?

Notes on Games with Sequential Moves

Spotlight Article Graphic

Paul Owen, writing for his Man Overboard blog, pens a fairly deep analysis of strategic games involving sequential moves (i.e. those in which each player's decision happens in the context of knowing opponents' previous decisions). This is actually the second post in a series exploring games of strategy, begun last month, that is co-authored by designers Aaron Honsowetz and Austin Smokowicz...

1066 Project (leading to the Battle of Hastings).

Spotlight Article Graphic

William the Conqueror is coming! Norm, of Battlefields and Warriors, is designing using the accretive process, with the goal being a battle of Hastings game later this year. Follow his thoughts on figures, terrain and rules: "Oh Dear! To be both blessed and cursed by choice!"

Reflections on (another) McGill megagame

Spotlight Article Graphic

This year's rules "...facilitated the sort of creative, emergent gameplay that is at the heart of a successful megagame." Rex Brynen of Paxsims gives an AAR on the War in Binni Megagame, held at McGill University on February 11th . Apparently the event was a great success, and had a strange twist: "Little did the players know that, hidden among the participants were a small group of secret cultists."

More Spotlight articles...


Grognard News

Decision Games Errata

A treasure trove (i.e. "backlog") of old Decision Games errata has been entrusted to me for publication. Please check back often over the next few weeks for new items on your favorite Decision Games titles.

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

The U.S. Civil War: Game Replay - Part 3

The 3rd and final session in the replay series, covering game turns 6 through 8, Summer and Fall of 1862. Harvey Mossman plays the Union and Mark D. the Confederates. Written by Mark D. for Grognard.com.

The U.S. Civil War: Game Replay - Part 2

Continuing with the full campaign game of "The U.S. Civil War". We have completed 5 full turns, i.e. through the Spring 1862 turn, and the Confederates are still hanging in there. This is the second installment, penned by Mark D. for Grognard.com, which covers game turns 3, 4 and 5.

The U.S. Civil War: Game Replay - Part 1

We started a new campaign game of "The U.S. Civil War" last Sunday and I'm going to attempt to submit a brief replay summary each week. This first installment, penned by Mark D. for Grognard.com, covers the first two turns of the game (Summer 1861)

Grognard.com: No Safe Harbor Review

Mark D. pens a review of Paul Rohrbaugh's "No Safe Harbor: The Raid on Darwin", published by Against the Odds/LPS.

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Gaming Clubs

Gaming Clubs and Organizations

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

In Memoriam

Grognards Lost

Revolution Games Advertisement - please click here
Please support Grognard.com by supporting our site sponsor, Revolution Games
VentoNuovo Games Advertisement - please click here
Please support Grognard.com by supporting our site sponsor, VentoNuovo Games
Legion Wargames Advertisement - please click here
Please support Grognard.com by supporting our site sponsor, Legion Wargames
Victory Point Games Advertisement - please click here
Please support Grognard.com by supporting our site sponsor, Victory Point Games

A B C D E F G H I
J K L M N O P Q R
S T U V W X Y Z 0-9

September's Eagles: First Look


Prepare to take to the skies at the Thompson Trophy Air Races!


September's Eagles - First Look - title image
by Mark D.  *  13-Jun-2015

On the Table: A very brief look at September's Eagles


I recently purchased a copy of September's Eagles, designed by Paul Rohrbaugh and published by High Flying Dice Games. I have set it up and pushed the pieces around a bit. Enough to know that I'm interested in learning more about the game. The packaging, components and presentation are top notch and create "atmosphere", which is an important part of the draw of any game.

In addition to the rule book, the game comes with an "Official Racing Program" that provides a brief history of the National Air Races of 1929-1939. It lists 12 races (scenarios) with the Race Course Layout, and historical pilots and planes that took part. Each has a brief description of the actual race including winners, notable events, etc.

Apparently, air races were a pretty dangerous pastime and the game reflects that. There is a good chance that one or more players will crash at some point during the race, so not only do you have to maneuver to win, you also have to be careful not to leave yourself vulnerable to a race-ending crash!

It's designed for 4 players but I'm sure you can play with less players and still enjoy the game.

After reading through the rule book and the Program, I'm totally psyched to jump in and play!

September's Eagles - First Look: Booklets


It's primarily a card game revolving around three types of cards:

  • Pilot Cards - Each represents a single pilot of the era, along with his Skill Rating and Fatigue Level.
  • Aircraft Cards - Each represents an actual aircraft from the period, and lists "Turn Radius", "Throttle Settings", "Climb/Dive Cost" and "Endurance Factor".
  • Action Cards - These are the cards that drive the action. Includes "Incident", "Skill", "Maneuver", and "Endurance" cards.

Player interaction revolves around the different card types, point values, suits, etc. and there is a familiar "trumping" mechanism that works very well for this type of competition.

September's Eagles - First Look: The Cards

But it's not just a card game. There's a great looking map showing an aerial view of what an Air Race field must have looked like in the late 1920's or early 1930's, complete with aircraft counters and stand-up pylons to mark the course of the race.

Here's the game all set up for the start of the 1929 National Air Race in Cleveland, Ohio, on September 2, 1929. I'm really looking forward to the experience!

September's Eagles - First Look: Ready to Begin


I'm not hearing a lot of buzz about this game yet and couldn't find any other reviews. If it entertains as I expect it will, I'll be certain to publish some type of feedback (review, strategy, replay... whatever).

You can buy a copy of this game from High Flying Dice Games.