Subject: [consim-l] For the People 2nd ed. changes From: Robert M Titran A while back folks asked what were the differences between FtP 1 & 2. Below is a summary from Consimworld courtesy of Rob Winslow. Bob Titran rmt66@juno.com last played - Galaxy, Paths of Glory, Drive on Paris ### Rob Winslow - 12:22pm Aug 10, 2000 PST (#2965 of 2987) WWBTCD (What would Bill the Cat do?) Marvin, there have been several changes, some subtle, some with a huge effect: o 14 new cards, including "Concentration" cards that let you get a force from down the rail line and then attack! There are also some subtle differences on many cards. o Some slight changes on the game map (spaces and connections), including the B&O Railroad for Union strategic movement. o Big change in forts and river crossing rules (and Aquia Creek can now block the Potomac). o Many leader changes -- in addition to offensive and defensive ratings, some have political and (I think) strategic ratings that have changed. Cavalry leaders are also handled a bit differently (and you can't kill them forever). o The optional rule of an "Operations Queue" is kinda neat, in case you're stuck with a bunch of "3" leaders and only 1 and 2 OPs. o The map and counters are significantly better (like night and day...). o And others I'm sure I'm missing off the top of my head! I think it will play a bit differently in that the Union will have to use amphibious assaults more (especially on the Mississippi), and engage in flanking maneuvers (like around Nashville) instead of being able to bludgeon the CSA to death at every crossroads. No more Union "suicide raids" to burn Atlanta (or any other resource space in the heart of Dixie), since an LOC is required to lay down/convert PCs -- save for 1864 and after armies. No more Manassas to DC crapshoots, as the CSA player needs to come through Fredrick, MD, opening up his lines to counterattacks. The Shenandoah Valley has an optional rule which makes it much more likely to see action like it did historically. Less opportunities for CSA suicide raids into the North, as well-placed forts can prevent this in most (though not all) spaces that used to give access. It was certainly worth $35, the P500 price, and if you like the game and will be playing it (like I will be -- can't get enough!), $50 does get you a real nice game. I can't ever envision why anyone would play the 1st edition, given the choice... ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj.