David Bieksza wrote in message ... On Mon, 16 Oct 2000 12:34:25 +0200, Stefano Gaburri wrote: >Hi everyone, I recently acquired OSG's edition of Devil's Den. I read somewhere >that the (newer) AH edition was better, but I don't know in which respect. I >know for sure that the instructions had been revised, adding a 2-step approach >(basic and adv. game) that made it easier to learn the game. Is this the only >difference or there are others, in the rules? And what about the components? > >thanks, >SG The AH version is "better" in the sense that AH just didn't slap their own sticker on the boxtop but spent some effort to redevelop it. The major change was, as you note, that the rules were split into basic and advanced rules to ease the learning curve. Individual rules were also modified. The most significant modification was on the Fire CRT: both the old and new CRT's used 2D6, but in the OSG ed. players added the dice (2-12) while in the AH ed. players read them as digits (11-66). The significance is that the OSG CRT had results all over place while the AH CRT grouped results similar to the Squad Leader IFT. So if, for example, one rolled high for a weak attack, you had to check the OSG CRT to see if you hit but you didn't need to bother for the AH CRT, and that sped up the game. The changes in the components are mostly cosmetic (apart from a mounted mapboard). The biggest change I can recall is that the AH ed. has only half as many contour lines. ======= "Do they still sing songs of the Great Tribble Hunt?" Odo to Worf ======= David S. Bieksza bieksza@noUCEerols.com ======= ('noUCE' is intended to foil spammer 'bots; remove to email me -- do not just hit Reply)