To: "Phil Taylor" From: Richard Heli Subject: Re: Blackbeard attack table Hi, Although I somehow manage to memorize that part, I agree that it can be quite a handy summary. Congratulations on making it. I think it would be good to put this up at the Web-Grognards site so I am copying them on this message. Rick P.S. You could consider adding that multiple merchants int he same hex are drawn randomly, the doubled notoriety for taking a target which previously damaged you and potential use of Cunning. At 12:03 PM 3/23/00 -0500, you wrote: >Rick, I found your Blackbeard chart useful but I kept losing track of the >many status changes needed during a merchant attack. I made the following to >help. You're welcome to add it to your webpage. > >Did I miss anything? > >Regards, >Phil > >Attacking a Merchant > >1. Roll for Successful Attack: Roll d12 <= Speed+Attack+Ability-Merchant >Rating >2. Mark Country Attacked >3. Apply Result: >Roll <= Number Successful Attack >Roll = Number + 1 or Number + 2 Damage 1 or 2 points: Reduce Combat, Reduce >Morale, >Check for Injury > Roll >= Number + 3 Merchant Escapes >If attack succeeds, >4. Draw for Booty and Fill Hold >5. Increase Notoriety by Cruelty >6. Draw for Hostage: Card Hostage Number + Merchant Rating + Ocean Modifier >>= 10 for Hostage >If hostage present, >7. Increase Notoriety by 5 >8. Draw for Home Port (* = closest) >9. Torture if desired: >9a. Increase Morale by 1 >9b. Roll d6 <= Cruelty to obtain info - if d6 < Cruelty: Hostage dies >10. Increase Hostage Marker by 1 if hostage survived