From: arseno@phy.*nospam*ulaval.ca (Henri H. Arsenault) Subject: Across the Dnepr strategy Especially addressed to newbies or those who would like to get a feeling for the game, here is an analysis of strategy in the add-on to Korsun pocket, "Across the Dnepr". I will describe things in terms of the game and not in reference to real warfare, although the strategical concepts are very close to the historical. Strategies and tactics used in other wargames may not work in this game for reasons outlined below. I will discuss mostly German strategy, since the Soviets can win (at least against the AI) simply by playing a delaying game and holding on to the objectives. First of all, note that winning here means getting more victory points than your opponent. Note also that the Soviets get more than ten times more points than the Germans do for destroying a unit, and note that no CRT will give you a loss tradeoff of ten to one, so attrition will NOT workfor the Germans in this game. Killing three enemy units for each unit lost is a sure recipe for victory in most games, here it is a recipe for disaster. Also note that the number of victory hexes is small, and consist essentially of Orsha, Mogilev, Dimidov, Mstislavl and a few Russian rear area objectives like Roslavl, Kirov and Vyazma. You are unlikely to reach the latter unless you obliterate the Russian army. Most of those objectives are worth a lot more to the Soviet player than to the German, so taking them away from the Soviets is sometimes more important than gaining them for yourself. Note also that their value decreases with time. This is the most important factor affecting your strategy. Now let us have a look at the map. Although leg units can cross the Dnepr anywhere, vehicles and supply lines cannot. This suggests a concerted attack in the North, from which the Germans can reach Smolensk without crossing the Dneiper, but this is a sure recipe for defeat, as one poster found out recently. There are only three places with bridges to cross the Dnepr South of Orsha: Orsha, Mogilev and the bridge near Kopyr. The Russian will defend Orsha and Mogilev to the death, and the bridge between the two will be well-defended too. If you check out the CRT for cities, you will see that it is VERY difficult to kick ane entrenched enemy out of a city, so a direct frontal attack on Orsha is a good way to hit your head against a brick wall, thus guaranteeing defeat. And it is clear that taking Smolensk by itself in no way guarantees victory, as a matter of fact it guarantees defeat if many more victory points are not gained by other means. This is beginning to sound like Mission Impossible. So how is the German player to win the game? The answer is MANEUVER WARFARE. Your manual here should be Liddle-Hart's "The Strategy of the Indirect Approach". Your main enemy is not the Russian units but their supply lines and their supporting units. So your strategy should be built around the dictum "bypass, surround, destroy!" Orsha will fall almost by itself if you can isolate the units in it. How to go about this? By means of two pincers, one from the South and one from the North, while a frontal spoiling attack keeps the units in Orsha busy. This implies that you will have to leave holes in your line, and that the fighting in the North is a sideshow to draw Russian units away from the main battle area. The Southern pincer requires crossing the Dnepr at the most likely spot, the bridge between Orsha and Mogilev. This means that a spoiling attack must be mounted on Mogilev, threaening oto cross the Dnepr there while a lightning attack is carried out on the bridge near Kopyr (even the AI will not allow you to cross the Dneiper at Mogilev in the early game). There is no city there so it is possible to get leg units across to dislodge the defenders, with the help of interdiction to cut off enemy supplies.It is important to keep open threats in other areas. Judicious use of interdiction plays a key role for the Germans in this game. Once you get across the Dneiper, you should reinforce your bridgehead then threaten to envelop Mogilev and Orsha, keeping the enemy unsure of your intent (if the defence of Mogilev is compromised to defend Orsha, consider surrounding Mogilev before going after Orsha, which would be a disaster for the Russians since it would force him to defend the whole Southern front against a deep penetration to Smolensk via Mstislavl. As your southern pincer approaches Orsha, you will need to clear defenders along the river by means of small encirclements or simply overruns. Beware a counter-attack to the bridge that could pocket your units in the South. The terrain in the North is tough, with a lot of forested terrain. Here too smalll encirclements and overruns should be carried out while your units advance down the road from Vitebsk; although this city yields no victory points, it is the key city in that area and should be captured by the Germans on the second or third move. The Russians will make local counter-attacks in the North, and German units protecting the flank of the Northern pincer there will become heavily attrited with time. At some time, the Soviets will have either to abandon Orsha or be pocketed if they wait too long. Against the AI, you should be able to pocket some 50 Russian units, which are easily destroyed once their supply line is cut. After the fall of Orsha, the Germans have a choice of concentrating everything on the road to Smolensk, surround and destroy Mogilev or both. I suggest going after Mogilev while advancing on Smolensk, otherwise all of the soviet reinforcements can concentrate on Smolensk, and it will be very hard to capture, not to mention spoiling attacks from the South by arriving Soviet reinforcements. If Mogilev falls, in addition to the victory points gained and denied to the Russian, the whole Southern front is open to the Germans. Here the terrain is more favorable to Blitzkrieg than in the North, and the front is too wide to be defended everywhere without fatally weakening Smolensk. Taking Mogilev affords the Germans an almost unobstructed road through Mstlavl (another objective) to Smolensk from the South. The Germans will reach Smolensk late in the game along roads on both sides of the Dneiper and from the south. By this time the Northern front should have advanced to Dimidov, and Smolensk can also be attacked from the North. The area around Smolensk will give many opportunities for encirclements, since the Russian army is now thinned out due to heavy losses of units pocketed in Orsha and Mogilev in addition to attrition losses. Now you will discover how difficult it is to knock out enemy units entrenched in cities. I had the Soviet stack on Smolensk totally surrounded with oodles of stacks, and it took me three full turns before the objective fell. Nothing is more frustrating than to have odds of 10-1+ and to throw a "no effect" dice roll... In the meantime, the Russians are so battered and busy defending Smolensk that you have a chance to go after the secondary objectives. In my game, I have two moves left and I have taken Roslavl and Kirov, and I have units headed for Vyazma, the plum victory objective. If you manage to take Vyazma against a competent human, you are indeed a master of maneuver warfare. On the other hand, if you manage to lose with the Russians, you need to sharpen your tactical skills. Have a good game!... Henri