From @helios.edvz.univie.ac.at,@UGA.CC.UGA.EDU:owner-consim-l@VM.UCS.UALBERTA.CA Tue Apr 20 20:51:00 1993 Return-Path: <@helios.edvz.univie.ac.at,@UGA.CC.UGA.EDU:owner-consim-l@VM.UCS.UALBERTA.CA> Received: from email.tuwien.ac.at by vexpert.dbai.tuwien.ac.at (4.1/SMI-4.0) id AA06593; Tue, 20 Apr 93 20:50:58 +0200 Received: from localhost by email.tuwien.ac.at (5.65b/1.34-MHS) id AA15418; Tue, 20 Apr 93 20:50:55 +0200 Message-Id: <9304201850.AA15418@email.tuwien.ac.at> Received: from UGA.CC.UGA.EDU (NJE origin MAILER@UGA) by AWIUNI11.EDVZ.UNIVIE.AC.AT (LMail V1.1d/1.7f) with BSMTP id 6476; Tue, 20 Apr 1993 20:50:47 +0100 Received: from UGA.CC.UGA.EDU (NJE origin LISTSERV@UGA) by UGA.CC.UGA.EDU (LMail V1.1d/1.7f) with BSMTP id 7874; Tue, 20 Apr 1993 14:47:50 -0400 Date: Tue, 20 Apr 1993 14:40:59 -0400 Reply-To: Conflict simulation Games Sender: Conflict simulation Games From: GREGG BELEVICK Subject: Come and get your PW Index X-To: consim-l@ualtavm.bitnet To: Multiple recipients of list CONSIM-L Status: R I can't remember everyone who asked, so I'm putting it on the list. For all those who may still doubt my obsession with this game, I present the following labor of love. Index for: PACIFIC WAR, The Struggle Against Japan 1941-1945 ------------------------------------------------------------- Abort 26R-0 Activation 5L-7, 38R-7, 52L-4 Activation Costs 36R-3 Advantage Determination 24R-2 Airbases 7R-3, 42R-5, 51R-2 Airbridge 50R-3 Air Missions 24R-6, 28R-6, [(extended) 54R-1] Air/Sea Rescue 28R-2 Alert (air) 26L-1 Allied Technology (air) 50R-1 Ambush (Ambush CV) 19L-3, 20R-2, 21L-3 Amphibious Transport 22L-0 Amphibious Assault 22L-6 Anchorages 9L-7 Armored Units 19L-9, [55L-7] ASW Sweeps [55L-5] Atoll 9L-5 Atom Bomb 43R-9 Battle Cycle 11R-4 Bidding (naval) 24R-0, 29R-8, 30L-4, Bombardment (naval) 31L-3 Breakdown (ground units), 50R-5 CAP, 26R-3 China 36R-3, 37L-5 Command Links 44R-8, 45R-0, 45R-7, (emergency), 45R-9 Command Points 34R-4, 37R-2, 44R-6 (strategic bombing) 43L-5, 52L-2, Command Sources 45R-2 Combat (air) 26L-6, (naval) 29L-6, (ground) 31L-6, (anti-submarine), 23R-3 Combat Experience (air), 50R-2 Construction 51L-8 Coordination 25R-2 Co-Prosperity Sphere Resource Hexes 35R-9, 37L-4 CVS/CVL Conversion [55R-8] Cripples 7L-3, 23R-5, 47R-5 Damage 10R-0 Day Marker 33R-6, 37R-9 DD's & APD's (Japanese) 22L-4 Deactivation 33L-7, 38R-7, 53L-7 Demolition 34R-0, 53R-8 Detection 22R-4, 33R-4 Disbanding HQ's 34R-7 Doolittle 37R-7, 43R-8 Dutch East Indies 36R-0 Enemy Occupied Hex (entering) 19R-0 Engineering 51L-1 Escort (air) 26L-6, 26R-4 Escort (Japanese naval) 44L-4 Exiting Map 21R-7 Ferry (air) 28R-4 Fire Bombing (strategic) 43L-8 Flak 26R-7 Flight Instructors (Jap) 50L-8 Force Markers 10L-2 Fortifications 8L-5 Future Operations 45L-7 Headquarters 34R-4, 45L-5, 45L-9, 45R-3, 47R-5, 52R-3 Hit Markers 10L-1 India 36R-1, 37L-5 Intercept Condition 20R-2, 20R-5 Interception (air) 26L-4 Interdiction 7R-7, 11L-6, (HQ) 34R-6 Isolation 44R-8, 47L-8 Kamikazes 29L-0, 37R-4 Launch Capacity 7L-6, 7R-5, 7R-9 Lighting, 23R-9 29L-3 Linked 5L-8, (OSB) 34R-1, 44R-8 LRA (Long Range Aircraft) 6R-4, [54R-4] Malaya 36R-6 Merchant Shipping Attrition 44L-0 Month End 41L-2, 52L-3 Movement 20L-2, 20R-4, 21L-9, 21R-4, (ground) 19L-7, 20L-3, 20R-7, 21L-4, 21R-0, (air) 19R-8, 20L-2, 20R-6, 21L-3, 21R-4, (naval) 20L-1, 20L-4, 20R-7, 21L-4 Naval Combat Cycle 11R-8, [55L-0] Naval Losses 37L-8 Offensive Support Bases (OSB) 34L-6, 45R-5, 51L-5 Operations 38L-1, 52L-1, (ending) 41L-0, (costs) 52R-3 Operation Player Contact Phase 11R-1, 20L-2 Operation Player Determination 52L-0 Operational Intelligence 19L-2, 53R-2 Overrun 19R-3, 42R-6 Paradrops 28L-6 Penalty Time 38L-6, 53L-9 Pilot Skill 50L-3, [54R-0] Ports 51L-6, 51L-8 Pursuit (ground), 32L-7 Radar [55L-3] Rally 33L-4 Random Air Mission Cancellation 41R-6 Range Determination (naval) 30L-2 Reaction 38R-6 Reaction Player Contact Phase 11R-3, 20R-4 Escort (Japanese naval) 44L-4 Exiting Map 21R-7 Recombination 49L-0 Reconnaissance 22R-7 Reinforcement 34R-7, 47R-6 Reorganization (air) 28R-7, (TF) 10L-8, 30L-1 Repairs (airfield) 33L-3, 51L-4, (naval) 48L-7, (ports) 51L-6 (offensive support bases) 51L-5, (resource hexes) 51L-7 Repair Yards 48L-8 Replacements 36R-5, 49L-8, (ground) 49l_9, (air) 49L-9 Resource Hexes 35R-9, 36L-2, 37L-4, 43L-7, 43R-2, 51L-7 Retreats 7R-7, 31R-6, 36R-5 Sea Range 45R-6 Seaplane Bases 7R-4, 8L-1 Search 21R-2, 22R-0, 26L-0, [54R-4], [(radar) 55L-3] Siege 32R-7 Simultaneous Strikes (air) 28L-3 Special Forces [55R-5] Spotters 7L-5, [55L-4] Stacking 19R-7 Status Level (air) 25R-3, 50L-0 Step Losses (aircraft carriers) 8L-0, (seaplane base) 8L-2, (naval) 10R-3, (air) 10R-6, (ground) 11L-0, 32R-4 Strafe 28L-2 Strategic Bombing 36L-4, 42L-6, (elimination) 42R-8, 43R-4, 48L-1, [(escort) 54R-7] Strategic Initiative 35R-9, 36L-3, 36R-9, 43R-6, 43R-8 Strategic Intelligence 41R-8 Strategic Transport 47R-3, [55R-2] Strength Less than Zero 11L-2 Strikes (air) 27L-4 Submarines 7L-4, 7L-9, 23L-9, (priority) 44L-6, (losses) 44R-1, 47R-7, 53L-0, [(KRS) 54L-1], [(STO) 54L-4], [(midgets) 55R-4] Surprise Attack Condition 20R-1, 20R-5 Task Force Markers 10L-6, (dummy) 54L-7 Time (calender) 37R-9, (operations) 38L-1, (penalty) 58L-6, (reaction) 38R-6, (multiples cost) 52R-7 Tokyo Express 45R-9 Torpedos (reloads) 29R-6 Troop Quality 6L-0, 32R-2 USSR 36L-5 Weather, 41L-9 Withdrawl (naval), 30L-7, (ground) 33R-1 Brackets [] indicate Optional rule.