Grant Whitley - Oct 21, 2005 9:01 pm (#574 Total: 575) Greenville,NC Currently playing: Tercios(Alea#30), Gringo!, Libertadores, Bittereinder(ATO) Tercios Q&A translated On the shock combat modifiers chart, there seems to be an error with the "attacker" and "defender" hands. As it is now, the chart seems to be prohibiting Basilisks and Culverins from defending in shock combat, which can't be correct. It looks as though the attacker should be on the left of the chart and the defender on top. This refers only to modifiers in "push of pike" combat. Batteries can of course defend. On the Sprinkling of Shot chart, it says that units which suffer losses from Sprinkling of Shot(with C or V morale) must pass a morale check, whereas the rules say that units must pass a morale check if they take damage as a result of arquebus fire specifically. Which is correct? The chart is correct. Also, for this purpose, is ranged fire from a unit of Black Cassocks considered to be an arquebus fire? Yes. [Although, if the table is correct, this is irrelevant.-Grant] When do amort units affect turn morale and general morale? Is the effect immediately, or is it checked at the end of the turn? Example: one of Player B's units becomes amort as a result of shock combat, but it recovers during common phase #5(at the end of the turn). How would this affect both turn and general morale? The results are applied immediately. An amort/demoralized result affects both turn and general morale equally. Can coups de main be conducted during the second cavalry movement? Yes. On the Terrain Costs chart, it says "Double" on the road column. I assume that this means that movement factors are doubled, rather than movement costs being doubled. The movement factor is doubled. On the same chart, in the "Range" column, it says "2 times" next to the value for Archers. Does this mean that archers may fire twice during each Sprinkling of Shot phase? Correct, two times for archers. In the rules, it says that basilisks have a range of 6 hexes and culverins have a range of 9. On the Terrain Costs chart, these values are reversed. Which is correct? (I assume the table is correct, since heavier guns typically have greater range). The values on the table aren't correct. The values given in the rules are correct; 6 hexes for basilisks and 9 hexes for culverins.