WAR & PEACE Q. How do units inside a city and a relief column in an adjacent hex outside the city combine in combat against a besieging force in the city hex? A. Either (1) the relief column may initiate combat with the besieging force with the besieged attempting to reinforce combat on the second round; or (2) the besieged force initiates combat with the relief force attempting to reinforce during the second round. The besieging force remains in the hex and receives any terrain or entrenchent bonuses. If the besieging force withdraws or muetreats, it must leave the hex; if the besieged are defeated, they retreat or withdraw into the city. Q. Can you clarify the Campaign Came victory conditions for the French player? A. The French player wins an automatic victory at the end of any turn in which the French player controls 15 production cities and one of the following three countries have been conquered: Russia, Spain, England. The cities controlled include Paris and those within the conquered nation; only cities that are marked with black or red infntry symbols qualify. Q. Since France can conceivably have been conquered and forced into being a neutral state in 1815 (with no hostile troops allowed into France at the end of the game), does the French player still win for holding Paris, unbesieged, as per Campaign Came victory conditions? A. No. The "Paris condition" only applies if France is an active (non-neutral) state which has never been conquered. If France has been conquered or is currently neutral, the French player wins only if he holds the most production cities. Q. According to Rule G2c of the Campaign Game, if Russia and Turkey are at war, Kiev is not considered a production city. Does this apply when determining if Russia is conquered? A. No. It is merely a penalty for the Russia player for being at war with Turkey. In order to conquer Russia all production cities, including Kiev, must be taken. Q. Can a player voluntarily retreat his units through hexes containing enemy units if another retreat path is open? A. No. Q. Since unsupplied units are halved in combat, it is necessary to remove twice as many factors to satisfy losses? Likewise, since units in forts are doubled, can removing one strength point satisfy a result calling for the removal of two? A. No on both counts. Although a modified combat value may be used to determine the number of 5Ps of the Smaller Force on the CRT, all losses are taken at face value. Q. When a fleet is on blockade and it moves to intercept an enemy fleet (whether it fails or is successful) is the port still blockaded? A. No; a fleet that tries to intercept an enemy fleet must abandon its blockade. Q. Rule XG1 of the Campaign Game prohibits rolling to change Spain's allegiance unless the French player moves Spanish units or invade Spain with 10 or more SP. If Spain is attacked by England and Spanish forces are forced to retreat by combat, does this constitute movement and thus allow an allegiance die toll? A. No, only voluntary movement allows such a roll. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)