Norbert Moehring - 11:20pm Mar 17, 2003 PST (#1595 of 1638) www.g-h-s.org Paul, after playing two scenarios Vallee de la mort with Stefan Federsel and a lot of learning I want to congratulate you for a fine, little, easy-to-learn-difficult-to-master game. We had several interesting discussion about the rules and your intention as the designer. Some discrepancies remain: a) tank drm in assault combat: each tank adds 1 to the morale of the lead unit if stacked and if the lead unit is an infantry-type unit. In addition the CRT gives a +/-1 drm if any tank is present in the combat. Neither the rules mentioned this drm, nor the assault combat example. It is a relict from an earlier rule edition or is it still in effect. If the +/-1 “general tank drm” is in valid does you get it also for a damaged tank? b) it is correct that artillery-type units may be lead units for the defender - even if there are infantry-type units in the same area? c) Please look at the CRT. The higher the die roll the better the result for the attacker. But there is one exception: At every odd column the result “Ex/R” (= both sides loose a step and the defender retreats) is for a lower die roll and “1/R” (= only the attacker looses a step and the defender retreats) for a higher roll! Is this really intended? Paul Rohrbaugh - 05:16am Mar 18, 2003 PST (#1596 of 1638) Basta imparare, comincia a morire! Hi Norbert! Thank you very much for the compliments on VdlM. I'm glad you're enjoying the game. You've got a great teacher/opponent with Stefan. He's treated me to several very enjoyable sessions, despite my proclivity for typos, and his tendency to hand me my head on a platter! :^) a) Are you referring to the odds shift as well as drm's for tanks? I'll have to re-check the rules (they're at home, I'm at work). If I recall correctly tanks improve the morale by 1 for the lead assault unit, improve the drm for each matched infantry unit by 1, as well as shifting the assault combat odds by 1 for each tank. b) Yes. Sometimes the skulking rats cower behind the guns firing over open sights! Pitiful isn't it!? c) Yes. I like to throw in some "monkey wrenches" into the CRT just to make things a little unpredictable. Messy things happen in melee combat! I will get back to you on A, but I think this is essentially what I meant. Enjoy! Paul Norbert Moehring - 11:26pm Mar 18, 2003 PST (#1597 of 1638) www.g-h-s.org a) Are you referring to the odds shift as well as drm's for tanks? The tanks rules are quite difficult to understand. I'll try to repeat them with my own words hoping that I'm right. a)undamaged tanks and offensive fire combat: each tank add 1 to the strength of an infantry unit. The addition is cumulative (e.g. three tanks => add 3 to the strength) b) undamaged tanks and defensive fire combat: you have a choice. Either you could use tanks like a) or you may fire with each tank separately with a strength of 1. c) undamaged tanks and defensive fire in assault: see b) d) undamaged tanks and assault close combat: if tanks are stacked with an undisrupted, assaulting infantry unit EACH tank i) add 1 to the total strength AND ii) shifts an odd column to the French favor AND iii) add 1 to the morale rating of the lead unit (de facto +1 drm on the CRT) i) to iii) effects are cumulative (e.g. three tanks = +3 SP, +3 shifts, +3 morale) now then to iv) AND add +1 drm since there is at least tank in the close combat (see CRT) e) damaged tanks and offensive fire combat: none f) damaged tanks and defensive fire combat: no alternative. you have to fire seperatly g) damaged tanks and defensive fire in assault: see f) f) damaged tanks and assault i) yes ii+iii) no iv) yes (??) Hope that makes it more clear Norbert i) Norbert Moehring - 07:26am Mar 19, 2003 PST (#1598 of 1638) www.g-h-s.org Paul, one (simple?) question: may a unit which fires offensively in the Fire Combat Impulse also fire defensively in the Fire Combat Impulse of the other player during the same assault phase? That's very important to know... Norbert Paul Rohrbaugh - 01:31pm Mar 19, 2003 PST (#1599 of 1638) Basta imparare, comincia a morire! Greeting, Norbert! RESPONSES ARE IN CAPS TO MAKE FOR EASIER READING, NO FLAMING INTENDED :^) The tanks rules are quite difficult to understand. I'll try to repeat them with my own words hoping that I'm right. a)undamaged tanks and offensive fire combat: each tank add 1 to the strength of an infantry unit. The addition is cumulative (e.g. three tanks => add 3 to the strength) ONLY IF THERE ARE 3 CORRESPONDING INFANTRY UNITS. I.E., IF 3 TANKS ARE STACKED WITH 2 INFANTRY UNITS THE 3RD TANK COULD ONLY CONDUCT A FIRE ATTACK WITH A STRENGTH OF 1. THE OTHER 2 WOULD/COULD BE INCORPORATED WITH THE FIRE ATTACKS OF THE 2 INFANTRY UNITS, INCREASING THEIR FIRE CF BY 1 EACH. b) undamaged tanks and defensive fire combat: you have a choice. Either you could use tanks like a) or you may fire with each tank separately with a strength of 1. CORRECT. c) undamaged tanks and defensive fire in assault: see b) d) undamaged tanks and assault close combat: if tanks are stacked with an undisrupted, assaulting infantry unit EACH tank i) add 1 to the total strength AND (CORRECT) ii) shifts an odd column to the French favor AND (CORRECT) iii) add 1 to the morale rating of the lead unit (de facto +1 drm on the CRT) D(CORRECT) i) to iii) effects are cumulative (e.g. three tanks = +3 SP, +3 shifts, +3 morale) CORRECT, EXCEPT THAT A TANK CAN ONLY INCREASE THE LEAD UNIT'S MORALE, SO THE MAXIMUM MORALE BOOST WOULD BE +1, EVEN IF THERE MORE THAN 1 TANK. now then to iv) AND add +1 drm since there is at least tank in the close combat (see CRT) HMMM...., THAT IS THE REFERENCE TO THE +1 MORALE FOR THE LEAD UNIT'S MORALE. I CAN SEE THE REASON FOR THE CONFUSION DUE TO THIS DUPLICATION. e) damaged tanks and offensive fire combat: none CORRECT f) damaged tanks and defensive fire combat: no alternative. you have to fire seperatly CORRECT, WITH A CF OF 1 g) damaged tanks and defensive fire in assault: see f) CORRECT f) damaged tanks and assault DEFEND WITH A STENGTH AND MORALE OF 1 (THEIR TOAST!) Hope that makes it more clear IT DOES, AND I HOPE MY ANSWERS HELP AS WELL. DON'T HESITATE TO ASK MORE IF NEED BE. ENJOY! PAUL Norbert i) Norbert Moehring - 07:26am Mar 19, 2003 PST (#1598 of 1598) www.g-h-s.org Paul, one (simple?) question: may a unit which fires offensively in the Fire Combat Impulse also fire defensively in the Fire Combat Impulse of the other player during the same assault phase? That's very important to know... AS LONG AS IT IS NOT DISRUPTED, SURE. MAKES ARTILLERY PREP AND SUPPORTING UNITS' COVERING FIRES VERY IMPORTANT! :^) Norbert Norbert Moehring - 01:06pm Mar 25, 2003 PST (#1600 of 1638) www.g-h-s.org Paul, one more question about Vdlm:As per 5.6.2 first both plaqyers allocates their arty (and air) and then both sides resolves their fire/air support missions - the initiative player rolls first. Must also the initiative player allocates his arty/air first? In his and in the opponents impulse? Greetings Norbert Paul Rohrbaugh - 02:10pm Mar 25, 2003 PST (#1601 of 1638) Basta imparare, comincia a morire! Greetings, Norbert! Yes, the initiative player allocates his missions first. Answering these questions has me really wanting to play this one again! Maybe I can fix up the one garage bay into a gaming wing? So many games, so little time! Cheers! Paul Norbert Moehring - 07:22am Mar 30, 2003 PST (#1603 of 1638) www.g-h-s.org Paul, some more questions before playing the Hueguettes scenario with Stefan f-t-f: a) Could the VM player place an entrenchment marker in fortified area (and gets up to +3 drm for fire combat)? b) It is really correct that the French replacement steps does cost no VPs? c) The maximum air effort is in effect in scenario 17.5. Does this mean that the French player has to deduct the number of VPs equal to a die roll at the beginning of the game or is this disadvantage not valid for 17.5 scenario? d) Are there any VM AA occupied blue areas on the EAST side of Nam Yum in scenario 17.5?. This is important for the air drop drm. Historically the VM conquered Beatrice before the battle of Huguettes began. Thanks in advance. Paul Rohrbaugh - 10:19am Mar 30, 2003 PST (#1604 of 1638) Basta imparare, comincia a morire! Hi Norbert! Answers follow in caps (to make it easier to read, no flaming intended) each query: Could the VM player place an entrenchment marker in fortified area (and gets up to +3 drm for fire combat)? NOTE ON TEC THAT THE FORTIFICATIONS BENEFIT THE FRENCH ONLY. THE VM MAY PLACE (AND SHOULD DO SO!) ENTRENCHMENTS THERE, BUT THE VM ONLY GET THE ENTRENCHMENT DRM. b) It is really correct that the French replacement steps does cost no VPs? YES. c) The maximum air effort is in effect in scenario 17.5. Does this mean that the French player has to deduct the number of VPs equal to a die roll at the beginning of the game or is this disadvantage not valid for 17.5 scenario? NO,THEY DO NOT DEDUCT ANY VP. THERE IS A DRM FOR MAXIMUM AIR EFFORT HOWEVER. d) Are there any VM AA occupied blue areas on the EAST side of Nam Yum in scenario 17.5?. This is important for the air drop drm. Historically the VM conquered Beatrice before the battle of Huguettes began. FOR THIS SCENARIO USE ONLY THE PORTION OF THE MAP DESCRIBED IN THE SCENARIO RULES. YES, THE VM HAD CAPTURED BEATRICE AND INSTALLED AND AA BATTERY THERE, BUT REMEMBER THE BATTLES FOR ELAINE AND DOMINQUE WERE RAGING AT THE SAME TIME. FOR PURPOSES OF THIS SCENARIO IT IS ASSUMED EVERYONE ON BOTH SIDES EAST OF THE NAM YUM HAD THEIR HANDS FULL! ENJOY! Thanks in advance. Norbert Moehring - 11:59am Mar 30, 2003 PST (#1605 of 1638) www.g-h-s.org Paul, thanks for your prompt reply. Could the VM player place an entrenchment marker in fortified area (and gets up to +3 drm for fire combat)? NOTE ON TEC THAT THE FORTIFICATIONS BENEFIT THE FRENCH ONLY. THE VM MAY PLACE (AND SHOULD DO SO!) ENTRENCHMENTS THERE, BUT THE VM ONLY GET THE ENTRENCHMENT DRM. Hmm. My TEC says only "+1 Attacker drm". Not "for French only" or something like this. Please, certify this change! (And I *now* assume that only the VM player gets fire drm for entrechment, correct?) Paul Rohrbaugh - 07:43am Mar 31, 2003 PST (#1606 of 1638) Basta imparare, comincia a morire! Oops,sorry for the mistake, Norbert. You are entirely correct that the fortificaton bombardment +1 DRM applies to both. Only the French double their CF (hence my confusion). The maximum DRM for the VM is +2, so a second entrenchment in a fortified area would be wasted/not allowed. See what happens when you work without a net and don't have the rules right in front of you when answering questions? :^) Stefan is a tenacious opponent who always plays a great game! Enjoy! Paul Norbert Moehring - 10:58pm Apr 1, 2003 PST (#1611 of 1638) www.g-h-s.org Paul, once again me. Suddendly I doubt about the TEC. It says all terrain modfications are cumulative. Thus, a French unit benefits from Gabrielle (a hill and fortified area) twice (i.e. defender strength is tripled). But what's about "fortified" area alone. Is a fortied area which is not on a hill a clear terrain, too? In other words: Does a firing VM arty a +1 drm for e.g. Hueguettes 1 (= "clear" and fortified terrain)? Paul Rohrbaugh - 01:42pm Apr 2, 2003 PST (#1617 of 1638) Basta imparare, comincia a morire! From 1611 Greetings Norbert! once again me. Suddendly I doubt about the TEC. It says all terrain modfications are cumulative. Thus, a French unit benefits from Gabrielle (a hill and fortified area) twice (i.e. defender strength is tripled). But what's about "fortified" area alone. Is a fortied area which is not on a hill a clear terrain, too? In other words: Does a firing VM arty a +1 drm for e.g. Hueguettes 1 (= "clear" and fortified terrain)? -- Fortified is fortified, Norbert. While a hill would confer an additional modifier/benefit, clear is an entirely different terrain type. Thanks for your questions, as well as your patience while you await my answers. Enjoy! :^) Paul