Herr Dockter - Mar 9, 2006 10:47 am (#2337 Total: 2383) Enjoy the chaos....Triumph of Chaos: Russian Civil War from Clash of Arms: www.triumphofchaos.com. current list of proposed rule changes Ok...here is the update PROPOSED current list of proposed rule changes ...Did I miss anything? Will wait a few days before making it official. Decided against allowing RED Fin corps to SR into Finland before the border restrictions on this. My reasoning is that I believe it could tip the balance of probability of RED holding onto Finland, and, allowing RED to do it would be giving them too much operational flexibility to concentrate resources too early in the game in a critical sector. Additionally, not allowing the SR is consistent with existing rule 12.32. I don't think there was any other outstanding discussion occuring - but - correct me if I am wrong. Additionally, I'll incorporate this list when finalized with the errata from Sept 9th...and then into the living rules. Anyways, the list: New optional, mandatory rules or corrections (since Sept 9 errata): 5.221 At Start Forces - WHITE (Correction) WHITE Controlled Factions White sets up the Britain and Finland in accordance with the setup described in the Faction specific rules (8.314 and 8.317), overriding the reference to the Finland c1 and British RES C1 indicated in the setup. Cz Leg CE1 in Strategic Reserve (not Dead) WHITE: WHITE RU c 7: Strategic Reserve , WHITE Fin c2: Lieska 135 5.222 At Start Forces – RED (Correction) RED Corps 21: Strategic Reserve. RED Cheka RES Army: Tsaritsyn (although listed on AC#22) 8.111 WHITE Operations Bonus (NEW) If WHITE leads in VCs at beginning of Action Phase (and turn 1 they are considered to lead for the purposes of this rule) AND RED placed at least one Action Card with a Card Value of 5 in a Political Box during the Political Phase, WHITE may play any AC during their first Action Phase as "operations" and activate 4 spaces. {Note: Essentially, a bonus of 2 free ops if WHITE plays an Action Card with a Card Value of 2} 8.152 The Other Political Box..Special PC 66 "Anarchy in Russia" Replace all PCs in Political Boxes (PBs) with 2 PCs from to be drawn deck for each PB. If PC 64 or PC 65 appear, replace with another PC. Reshuffle all decks after phase." 8.316 Czech Legion Rule (Correction) WHITE Influence Bonus: The Czech Legion begins the game in control of one Victory City in the East Region. 8.321 & 14.31 Poland Faction RS Bonus (Correction) Poland receives 2 Faction Replacement Steps (RS) for use with the Polish Faction forces per turn per each Polish VC controlled by the controlling side (of the Polish Faction). 8.324 Ukrainian Peasant Armies are Insurrection Armies Rule (NEW) If Ukrainian Peasant Armies go Peasant Revolt, treat them like Insurrection Armies (IA) (rule 16.34) and they are not considered Ukrainian, but RED or WHITE (depending on which side gained control during the Revolt). 14.31 WHITE RS Western Allies Bonus (NEW) WHITE receives 1 RS per each of the USA, France and Britain faction controlled during the Logistics Phase (so 3 RS maximum for controlling all three). 14.41 Army Placement WHITE: BAF: North Army (NEW) North Army may be rebuilt in any Baltic port, East Prussia or Murmansk or Archangel. 15.41 Wrangel Arrives (NEW) Upon WHITE controlling 601 (Tsaritsyn) or 819 (Voronezh) for the first time during a replacement phase, WHITE receives Wrangel free (no RS cost) at either controlled VC. 16.291 Peoples' Armies (NEW) Prior to the instant of a combat involving any of Peoples armies 1,2,3 & 4, roll a die and consult: 1-3: Eliminate the army (place in dead pool...and corps from the reserve), 4-6: No effect Die Modifiers (RED may only apply one modifier): Stacked with Cheka unit: +3, with a leader: +2, with elite unit: +1 If RED is attacking, RED may call off the attack, after seeing the results of the die roll above. 16.39 Timing Restraint on Green, Insurrection Armies (IAs) or Partisans (NEW) Neither side may play AC#6, AC#29 or Action Cards that generate IAs as an event during the last two Action Rounds of a turn. As an optional rule, ignore this rule, for a more “cut throat” game. 16.74 White Tide (New Optional) WHITE receives a +1 to Cavalry Surprise for WHITE units drawing supply from 301 (Sevatopol), 310 (Yekaterinodar) or 324 (Rostov) providing WHITE controls a RED home VC by the end of Turn 2, WHITE has more VCs than RED AND Wrangel has arrived (rule 15.41). Subsequently, WHITE loses "White Tide" immediately (for the game) when WHITE has less VCs than RED or Wrangel is eliminated. 16.515 Ending In-Fighting Rule (Correction) Eliminate +2 for elimination of Lenin – In-Fighting continues for the game. Clarifications 8.1321 "If Faction controlled..." If a FCM occupies the control box, it is considered "controlled" for preventing movement of the FCM due to various Action Cards (ex: AC# 8.142 First Round Restriction If an enemy attacks a newly controlled Faction, the restriction is immediately lifted, including that friendly leaders may immediately use their capabilities. 8.152 Nest of Spies PC#64 If PC#64 occurs in Turn 1, RED is considered “ahead” in VCs i.e. roll of 1-5 benefits RED, only a roll of 6 benefits WHITE 8.316 Gajda Putsch Si Army 2, 3 and 4 are subject to the effects of the Gajda Putsch (not Si Army 1). 9.23 Initiative Cards Initiative Cards played to cancel an enemy combat activation marker must be played after the enemy designates hexes for combat or movement activation and prior to the enemy beginning movement. 11.1 General Combat Rules (Voluntary attacks) Once a side declares after all its movement is completed, "Hex A is attacking enemy Hex B”, the attack must proceed (with exception of the People Army rule). 12.32 Out of the Strategic Reserve box – RED Red Fin corps may not be SR’d to Finland until the border restrictions (rule 16.45) are lifted. 14.31 VCs: Capture of enemy home region 1 RS to the capturing side if VC captured during the Action Phase. 15.14 Counterattack No combat shifts or combat modifiers are generated in a counterattack. 16.1 VCs: Capturing an Enemy Victory City The moment an a side captures (occupies) during the Action Phase an enemy controlled VC, it recieves a free IP... 16.34 Kronstadt The connection with Petrograd is a rail line. 16.36 AC#4 Switch Sides Units "...The armies may replace any enemy unit in the target space. Replaced units go to the Dead Box (plus the associated corps from the Strategic Reserve if army was eliminated). The armies are in full supply (unless placed during winter - in which case they are in limited supply) during the entire turn. If the army must be placed in an adjacent space (enemy unit remains in the target space), the space selected by the placing player should be in supply. If not, the enemy may select the space. Once both armies have been placed, no further "switching of sides" may occur." Michael Arnold - Mar 9, 2006 11:31 am (#2338 Total: 2383) Currently playing: DBW & ToC Input Doc: Overall, looks good. 8.111 - could be listed as an additional, conditional SA for WHITE. 16.291 - how about eliminating a Peoples Army with a roll of 1-4? Even the card indicates that they are 'weak/substandard' units. 8.1321 - (ex AC# ?? ) 15.41 - IP cost or RS cost? 11.1 - Does 'declare' mean when a player places an Attack marker when indicating spaces for activation; or does it mean when the player, after movement, starts resolving the Attacks? 14.31 - is this a test question? Herr Dockter - Mar 9, 2006 12:20 pm (#2339 Total: 2383) Enjoy the chaos....Triumph of Chaos: Russian Civil War from Clash of Arms: www.triumphofchaos.com. "8.111 - could be listed as an additional, conditional SA for WHITE." Not a bad idea...let me see how I might weave it in there. "16.291 - how about eliminating a Peoples Army with a roll of 1-4? Even the card indicates that they are 'weak/substandard' units." Too harsh...although probably, deserved. "8.1321 - (ex AC# ?? )" 8 "15.41 - IP cost or RS cost?" RS "11.1 - Does 'declare' mean when a player places an Attack marker when indicating spaces for activation; or does it mean when the player, after movement, starts resolving the Attacks?" after movement "14.31 - is this a test question?" A case of double vision. I'll make the corrections to what I just posted. Thanks! Herr Dockter - Mar 9, 2006 12:33 pm (#2340 Total: 2383) Enjoy the chaos....Triumph of Chaos: Russian Civil War from Clash of Arms: www.triumphofchaos.com. 1919 scenario Regarding the 1919 scenario and play balance...I plan to devote some additional attention to that subject over the next few months via my own gaming, and, would be interested to hear what others think. Here's a couple of thoughts my crew in Minneapolis has had: 1) RED selects secretly which 3 (of the 5) they will accomplish after Turn 5 (gives them 2 turns to see how it is going to break...or to do a head fake or two) 2) Add one or more choice(s)...some candidates (ex: all VCs in the 3 Baltic Countries/North and Central)