Giovanni Fazio - Oct 30, 2004 2:28 am (#98 Total: 112) Leave no game unpunched! Question: Can artillery fire "Reaction Fire"? The Rumelian gunners are particularly keen to know the answer before Tomori's horsemen are upon them . . . Richard H. Berg - Oct 30, 2004 4:35 am (#99 Total: 112) "I'll try to be nicer, if you try to be smarter" "MAYPO!!!" And you ought to see the artwork I have for this. Granted, the book is totally Russian - alrfeady have a translator in place - but this one makes Osprey loook like Study Hall doodling. "Do my eyes deceive me?? Are we really going to get a Golden Horde game?" Your eyes are working well. ATO and I have agreed (verbally) on a follow-up game using SULEIMAN system, titled THE GOLDEN HORDE, and covering the Battle of Kulikovo, 1380 . . . "Can artillery fire "Reaction Fire"?" Well, if we wanted to get more detailed, Yes, but ONKLY if they did not fire when last activated. For that you would need an extra marker, and the need to remember what has been happening. So, to keep it simple, artillery can fire only when activated. (These guns were, to put it mildly, crude and ineffective for any pourpose other than siege . . .) RHB Paul Rohrbaugh - Oct 30, 2004 4:36 am (#100 Total: 112) Basta imparare, comincia a morire! Hi Giovanni! Can artillery fire "Reaction Fire"? No. Only missile-armed infantry (muskets) and cavalry (Askinsis) can do this. As RHB has noted, artillery in this game is "much sound and fury, signifying nothing." As an alternative to what RHB has posted above, here is an un-official optional rule: Do allow artillery to perform reaction fire, but only through the frontal hexes (still die like dogs if taken in the flank or rear). This will probably help the Hungarians more than the Turks, but not by much... Remember, artillery does not count against an army's flight level (some consolation there). Enjoy! Giovanni Fazio - Oct 30, 2004 10:10 am (#101 Total: 112) Leave no game unpunched! Hi Richard, Paul: Good game. #1 was a massive Hungarian victory. Tomori smashed the Rumelians, incl. the hapless gunners who never got off a shot, then Bali. Suleiman counter-attacked but was also smashed by Tomori and other cav. from the Hungarian right . . . the entire game was decided on the Ottoman left . . . looking fwd. to Round 2. It's nice to see a game where heavy cav. are quite fearsome . . . A few more clarifications I could use: 1.) If several units attack one def., they only roll once on the CRT, right? 2.) If the above is true, what happens if only one of several attackers is disordered? 3.) Can units that start a turn in EZOC move out of it, turn, and _then_ charge? 4.) Does a counter-charging unit getting attacked in the flank get to change facing? 5.) What happens when a unit counter-charges attacking MC/HC that are doing a shock attack, _not_ charging? Nothing I couldn't play through, but would like to know the "official" interpretation. Thanks in advance. Looking forward to more games in this series. Def. the best "player's game" in ATO so far. Re. the graphics, no problems with the map, but larger unit icons would be nice, as well as solid backgrounds, one-color each for both sides. Formation could be easily differentiated by coloring the icons, no? Paul Rohrbaugh - Oct 30, 2004 2:39 pm (#102 Total: 112) Basta imparare, comincia a morire! Hi Giovanni! Thanks for your AAR summary. Hint to the Turk! Get the Anatolian Wing up as soon as you can. They should force the Hungarians to react to that flank, taking pressure off of what's left of the Turkish Left and Center. I think all of your queries were addressed earlier, or in the errata. Give me a day or two (playtesting is taking up a lot of time right now) to review and confirm. In the meantime make sure you do have the errata posted here. Enjoy! Giovanni Fazio - Oct 30, 2004 11:23 pm (#103 Total: 112) Leave no game unpunched! Hi Paul, I've reviewed the folder and the errata, but these questions haven't been addressed. Except maybe for 5.), which if I understand it correctly, would mean counter-charging cav. will get to attack HC/MC if they are attempting shock combat (not charging.) Off to give this another try and see if the Ottomans can bring their weight to bear . . . Elias Nordling - Oct 31, 2004 7:10 am (#104 Total: 112) "Elias is God's gift to developers/designers . . . exactly which god we're not sure." RHB 1.) If several units attack one def., they only roll once on the CRT, right? Right. 2.) If the above is true, what happens if only one of several attackers is disordered? You get the disorder modifier in combat. 3.) Can units that start a turn in EZOC move out of it, turn, and _then_ charge? As far as I know, yes. This is VERY effective. 4.) Does a counter-charging unit getting attacked in the flank get to change facing? Not by the rules, at least. 5.) What happens when a unit counter-charges attacking MC/HC that are doing a shock attack, _not_ charging? Got me there. Paul Rohrbaugh - Nov 1, 2004 8:27 am (#105 Total: 112) Basta imparare, comincia a morire! Greetings! I'll confirm that Elias' answers are correct. Thank you very much, Elias, for "stepping up to the plate." I don't have internet access at home as I rely on the local library for this. Sometimes time just doesn't permit me to get a "real time" response. Thanks for you patience! For #1. Don't forget the Strength advantage DRM per Step 1 of the Case 8.3.1. For #2. The subsequent attack (not the initial one) would get the benefit of the disorder result from the first attack (no ex post facto combat results here). For #3. Yes indeed such a move is allowed, and as Elias has pointed out is a VERY good gambit! For #4 the counter-charging unit that is attacked in the flank would not change its facing unless it got a charge continuation, at which point it would be reoriented to allow it to move into (and perhaps beyond in the same direction) to perform this additional combat per Section 10.5. For #5 the attack would be resolved as normal. Remember that according to Case 9.4.2 HC/MC can counter-charge when shocked, fired upon, OR charged through their frontal and flank hexsides. They don't necessarily have to be charged in order to counter-charge. Enjoy the game! Giovanni Fazio - Nov 2, 2004 6:45 am (#109 Total: 112) Leave no game unpunched! a few more... 1.) What happens when 2 attackers have different modifiers on the weapons table? For ex.,HC and LC vs. Akincis . . . 2.) Akincis: can they retreat before a charge? Can they Shock attack? Can they use reaction fire? 3.) Do charging units that Continue keep their +2 modifier? I seem to remember that they don't, but damned if I can find it! 4.) Are Levy Inf. with an A-Missile Rating considered "Levy Inf." or "Archer Inf." on the weapons table ? Thanks again, Paul & Elias, for the assistance... Paul Rohrbaugh - Nov 2, 2004 10:13 am (#110 Total: 112) Basta imparare, comincia a morire! Greetings! Replies follow each query: 1.) What happens when 2 attackers have different modifiers on the weapons table? For ex.,HC and LC vs. Akincis . . . --According to Case 8.3.1 the attacks are resolved on a unit-by-unit basis, so use the specific DRM for those involved. For example, say a HC and LvI both are attacking 1 Akincis. The attacker leads off with the HC, that gives it a +2. Assuming the Akincis unit is still in the hex after that attack the LvI would attack with a -1 DRM. Don't forget the +1 DRM for both attacks since 2 units were attacking 1, any DRM for terrain, as well as making sure to use the correct columns and CRT table for each (Charging? Defender disorder?). 2.) Akincis: can they retreat before a charge? --Yes. Can they Shock attack? --Yes (although that would be very risky!). Can they use reaction fire? --Yes. Case 7.3.2 does say mounted or on foot. 3.) Do charging units that Continue keep their +2 modifier? I seem to remember that they don't, but damned if I can find it! See Section 10.5. For each subsequent continued charge attack by the same unit reduce the DRM by -1. 4.) Are Levy Inf. with an A-Missile Rating considered "Levy Inf." or "Archer Inf." on the weapons table ? In fire combat they would be treated the same as Archer Infantry. In shock combat they would be treated as LvI infantry. The 2 are not incompatible. Enjoy the game!