S D Thomas - 04:19am Oct 4, 2001 PST (#1442 of 1444) Suffren Has anyone tried this yet? What was your experience? I set this up the other night and tried it solitaire but didn’t get far. Some of the rules baffled me and the freedom of movement of land based forces seemed excessive. Another aspect was the seeming vulnerability of towns to capture. My reading of the rules is that either side can conduct a siege or assault attempt three times during the turn ie at the end of; the first naval phase, the land phase and the second naval phase. This makes it probable that any siege or assault will only last one turn. I don’t think sieges did last very long during this campaign but this seems a bit too easy. Land Combat. When a defender evades (assuming he has not been intercepted) before combat does the defending General leave the hex or does it stay in the hex? If a defender fails to evade can the General still retreat into a friendly controlled city before combat? Interception is done by the non phasing (or Defending General). If they do intercept the phasing player, can the Defending General still retreat into a friendly controlled city before combat? Can a phasing General still conduct a siege or assault even if he has chosen not to have combat with a non phasing General in the hex. Can a General still conduct a siege or assault if there is a defending General in the same area who evaded before combat, but who is not in the town? Some hexes have two towns in them, with each side controlling one. Can both sides have Generals in the same hex and each conduct separate sieges against the other sides town? Land Movement Aren’t the land movement allowances somewhat excessive? I know these are three month turns but forces have the ability to march right across India without restriction. I’d think half of them would die from attrition and disease if they tried that. The forces of Hayder Ali Khan seem a bit too powerful and surely would operate under some constraints about where they went in India. They seem to be able to bounce around unrestricted for the first few turns capturing all the British towns in southern India. Frédéric BEY - 07:22am Oct 4, 2001 PST (#1443 of 1444) Quand nous aurons lavé nos fautes, nous marcherons la tête haute, et si le ciel nous tombe dessus, nous marcherons encore, la tête nue (proverbe Gaulois ?) SUFFREN Stanislas, this game has been design with the constraint of a 4 pages rules booklet. It is then a very simple game with some obvious simplifications of Historical mecanisms. Siege: Regarding the scale, it is quiet logical. If you had looked at what really happen, you could have discovered that siege were very shorts: The towns were not well fortified neither well supllied. It was principally a mean of attract ennemy's fleet and armies, tempted to support the town, in view of offering battle. Land Combat. When a defender evades (assuming he has not been intercepted) before combat does the defending General leave the hex or does it stay in the hex? It is exactly the same process than naval combat. Yes, and evasion is resolve by a single round battle after which the defender retreat (see naval battle.) If a defender fails to evade can the General still retreat into a friendly controlled city before combat? NO…If you fail to evade, you have a battle of at least one round (Attack/defense) Interception is done by the non phasing (or Defending General). If they do intercept the phasing player, can the Defending General still retreat into a friendly controlled city before combat? NO for the same reason… Can a phasing General still conduct a siege or assault even if he has chosen not to have combat with a non phasing General in the hex. It is explained in the rules that a general can besiege a town, even after a victory against the opposing force in the same hex. and during the same turn. The battle is mandatory before the siege (to repulse ennemy force that "covers" the town). Can a General still conduct a siege or assault if there is a defending General in the same area who evaded before combat, but who is not in the town? Yes for the same reason than above (evasion is a single round battle without defense sequence) Some hexes have two towns in them, with each side controlling one. Can both sides have Generals in the same hex and each conduct separate sieges against the other sides town? No, they have to clear the hex of ennemy force outside the towns before. Land Movement Aren't the land movement allowances somewhat excessive? I agree that it could seem excessive. What is missing is rather supplies rules, which were not possible to set up easily in such a simple game. See my web site site http://perso.club-internet.fr/fredbey/ (Suffren pages) for details.